raze-gles/polymer/eduke32/source/lunatic
helixhorned 1b3046d1c8 Fix respawn operation with monsters off, rewriting G_OperateRespawns().
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4276 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-29 18:32:51 +00:00
..
doc LunaCON: add codegen option -fbad-getactorvar-use-pli for C-CON compatibility. 2014-01-24 21:39:04 +00:00
m32 Rename the external 'gethitickms()' to 'gethiticks()'. 2013-07-07 20:59:05 +00:00
test Lunatic: document engine.*shadetab() functions. DONT_BUILD. 2014-01-19 20:17:25 +00:00
util build.lua: add a flag toggling multiplication of the color components by 4. 2013-12-31 11:51:57 +00:00
bcarray.lua Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one. 2014-01-05 14:06:14 +00:00
bcheck.lua Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua. 2013-12-31 11:51:55 +00:00
bitar.lua Lunatic: prototypical gamevar serialization, currently very CON-centric. 2013-05-20 19:31:42 +00:00
con_lang.lua Lunatic: make gv.current{Level,Episode} one-based and document them. 2014-01-15 20:29:10 +00:00
control.lua Fix respawn operation with monsters off, rewriting G_OperateRespawns(). 2014-01-29 18:32:51 +00:00
defs.ilua Lunatic: document engine.*shadetab() functions. DONT_BUILD. 2014-01-19 20:17:25 +00:00
defs_common.lua Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua. 2013-12-31 11:51:55 +00:00
defs_m32.ilua Lunatic: add 'engine' module, currently allowing to create custom shade tables. 2013-12-31 11:52:00 +00:00
dis_x64.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dis_x86.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dump.lua A couple of minor changes. 2013-09-05 17:37:44 +00:00
dynsymlist Lunatic: add 'engine' module, currently allowing to create custom shade tables. 2013-12-31 11:52:00 +00:00
dynsymlist_m32 Lunatic/m32: make Mapster23 actually start stand-alone, oops. 2014-01-02 00:08:36 +00:00
engine.lua Lunatic: document engine.*shadetab() functions. DONT_BUILD. 2014-01-19 20:17:25 +00:00
engine_maptext.lua Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)' 2013-07-19 12:49:02 +00:00
fs.lua Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function. 2013-12-01 18:28:02 +00:00
listglobals.sh Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc. 2013-09-05 17:37:36 +00:00
lunacon.lua TROR: when clearing bunch number of c/f with yax_setbunch(), don't reset xpanning. 2014-01-28 19:03:47 +00:00
lunatic_game.c Lunatic: add 'engine' module, currently allowing to create custom shade tables. 2013-12-31 11:52:00 +00:00
lunatic_game.h Lunatic: add 'lua' OSD command, permitting to execute arbitrary code. 2013-11-04 22:56:03 +00:00
lunatic_m32.c Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there. 2013-10-16 19:43:06 +00:00
lunatic_m32.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
profdemo.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
randgen.lua Lunatic: a couple of trivial changes. 2013-08-18 19:24:25 +00:00
savegame.lua LunaCON: implement NORESET flag for gamevars. 2013-11-08 18:08:37 +00:00
stat.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.lua Lunatic: document engine.*shadetab() functions. DONT_BUILD. 2014-01-19 20:17:25 +00:00
v.lua A couple of minor changes. 2013-09-05 17:37:44 +00:00
xmath.lua Lunatic: make hitscan accept ray as vector, add xmath.kangvec. 2013-09-13 20:23:54 +00:00