.. |
a.h
|
- removed most extern "C" from the rest of the code base.
|
2019-09-21 20:14:34 +02:00 |
animvpx.h
|
- got rid of some editor-only code and the entire buildvfs header
|
2019-11-08 02:02:54 +01:00 |
baselayer.h
|
- allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
|
2020-02-12 20:25:59 +01:00 |
build.h
|
- removed some editor-only code from engine.cpp
|
2020-03-01 19:12:18 +01:00 |
buildtypes.h
|
Add Blood-specific synonyms for tspritetype members
|
2020-01-03 08:05:43 +01:00 |
clip.h
|
- removed most extern "C" from the rest of the code base.
|
2019-09-21 20:14:34 +02:00 |
clockticks.hpp
|
- fixed SW's interpolation math.
|
2020-02-02 09:51:44 +01:00 |
common.h
|
- implemented 'map' CCMD for all games.
|
2020-01-28 11:20:30 +01:00 |
compat.h
|
- cleaned up the remaining dependencies on windows.h
|
2020-02-03 21:30:57 +01:00 |
glsurface.h
|
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
|
2018-07-14 21:36:44 +00:00 |
hash.h
|
- fix merge errors.
|
2019-12-08 08:51:54 +01:00 |
hightile.h
|
- use a dedicated flag for defined hightile tints so that the shader can use them.
|
2020-02-09 15:53:08 +01:00 |
mdsprite.h
|
- reworked voxel texture generation to use the backend's palette manager.
|
2020-02-09 20:14:26 +01:00 |
mmulti.h
|
- removed some dead variables.
|
2020-01-01 13:11:44 +01:00 |
osd.h
|
- header cleanup
|
2019-12-23 21:19:42 +01:00 |
palette.h
|
- reworked global palette state for robustness.
|
2020-01-26 10:58:00 +01:00 |
polymost.h
|
- always recalculate the projection matrix.
|
2020-02-09 15:53:07 +01:00 |
pragmas.h
|
renamed the swap function in pragmas.h
|
2020-01-20 01:32:39 +01:00 |
print.h
|
Convert loops using unsigned integers as iterators to use regular signed ints instead
|
2019-09-20 10:04:24 +02:00 |
prlights.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
scancodes.h
|
- fixed the pause key.
|
2020-02-16 17:22:14 +01:00 |
scriptfile.h
|
- removed most extern "C" from the rest of the code base.
|
2019-09-21 20:14:34 +02:00 |
timer.h
|
- made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
|
2019-10-20 09:16:01 +02:00 |
tracker.hpp
|
Gump redux
|
2019-09-20 14:16:06 +02:00 |