.. |
actors.cpp
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- fixed CVAR saving.
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2019-11-02 21:21:48 +01:00 |
actors.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
anim.cpp
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
anim.h
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- removed unused animlock variable.
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2019-10-20 10:45:49 +02:00 |
cheats.cpp
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
cheats.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
cmdline.cpp
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- removed most of the old OSD's hooks.
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2019-11-05 20:25:57 +01:00 |
cmdline.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
common.cpp
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- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
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2019-11-01 22:17:15 +01:00 |
common_game.h
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- more cleanup of obsolete OSD code.
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2019-11-05 20:16:53 +01:00 |
config.cpp
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- various initialization related changes
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2019-11-01 09:30:28 +01:00 |
config.h
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
demo.cpp
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- Printf related cleanup.
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2019-11-05 20:07:16 +01:00 |
demo.h
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- simple to convert demo CVARs
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2019-10-22 01:06:02 +02:00 |
duke3d.h
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- made the game interfaces classes instead of function pointer lists because that is far better at error catching.
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2019-11-03 12:32:58 +01:00 |
events_defs.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
game.cpp
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- removed most of the old OSD's hooks.
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2019-11-05 20:25:57 +01:00 |
game.h
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- removed most of the old OSD's hooks.
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2019-11-05 20:25:57 +01:00 |
gamedef.cpp
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- added ZDoom's CCMD code.
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2019-11-04 23:01:50 +01:00 |
gamedef.h
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- everything compiles again (not tested yet.)
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2019-10-26 00:32:49 +02:00 |
gameexec.cpp
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- removed the EDuke revision data and replaced it with Demolition's own.
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2019-11-05 20:48:34 +01:00 |
gameexec.h
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- Printf related cleanup.
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2019-11-05 20:07:16 +01:00 |
gamestructures.cpp
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- fixed CVAR saving.
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2019-11-02 21:21:48 +01:00 |
gamevars.cpp
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- Printf related cleanup.
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2019-11-05 20:07:16 +01:00 |
gamevars.h
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- refactored all file reading in the savegame code to the FileReader interface.
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2019-10-20 21:04:55 +02:00 |
global.cpp
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- moved the command line parser out of the game frontends.
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2019-10-28 22:19:50 +01:00 |
global.h
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- moved the command line parser out of the game frontends.
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2019-10-28 22:19:50 +01:00 |
inv.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
keys.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
m32def.h
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Amend r7805
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2019-09-20 15:17:40 +02:00 |
macros.h
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- Cleanup
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2019-10-28 07:02:42 +01:00 |
mdump.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
mdump.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
menus.cpp
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- added ZDoom's CCMD code.
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2019-11-04 23:01:50 +01:00 |
menus.h
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- removed more backing data for the old keybinding code.
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2019-11-03 20:58:10 +01:00 |
names.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
namesdyn.cpp
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
namesdyn.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
network.cpp
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
network.h
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- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
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2019-11-01 07:26:49 +01:00 |
osdcmds.cpp
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- more cleanup of obsolete OSD code.
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2019-11-05 20:16:53 +01:00 |
osdcmds.h
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- a few more CVARs
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2019-10-23 01:30:43 +02:00 |
player.cpp
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- added ZDoom's CCMD code.
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2019-11-04 23:01:50 +01:00 |
player.h
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- fixed compilation.
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2019-10-23 18:36:48 +02:00 |
premap.cpp
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
premap.h
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- refactored the HUD scaling into something manageable.
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2019-10-22 23:31:46 +02:00 |
quotes.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
savegame.cpp
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- removed the EDuke revision data and replaced it with Demolition's own.
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2019-11-05 20:48:34 +01:00 |
savegame.h
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- refactored all file reading in the savegame code to the FileReader interface.
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2019-10-20 21:04:55 +02:00 |
sbar.cpp
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
sbar.h
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
screens.cpp
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- added ZDoom's CCMD code.
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2019-11-04 23:01:50 +01:00 |
screens.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
screentext.cpp
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
screentext.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
sector.cpp
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
sector.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
soundefs.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
sounds.cpp
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- removed most of the old OSD's hooks.
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2019-11-05 20:25:57 +01:00 |
sounds.h
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
sounds_common.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
soundsdyn.cpp
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
soundsdyn.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |