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actors.cpp
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- fixed CVAR saving.
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2019-11-02 21:21:48 +01:00 |
actors.h
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anim.cpp
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
anim.h
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cheats.cpp
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- reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
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2019-11-10 11:42:25 +01:00 |
cheats.h
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cmdline.cpp
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- removed most of the old OSD's hooks.
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2019-11-05 20:25:57 +01:00 |
cmdline.h
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common.cpp
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
common_game.h
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
config.cpp
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
config.h
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d_menu.cpp
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- the new menu displays something.
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2019-11-23 17:50:36 +01:00 |
demo.cpp
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
demo.h
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
duke3d.h
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- the new menu displays something.
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2019-11-23 17:50:36 +01:00 |
events_defs.h
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game.cpp
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- disabled the broken savegame pic code for the GL renderer.
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2019-11-15 19:07:24 +01:00 |
game.h
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- more work on the menu.
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2019-11-22 22:52:11 +01:00 |
gamedef.cpp
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
gamedef.h
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gameexec.cpp
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- initial ZMusic hookup.
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2019-11-10 23:58:51 +01:00 |
gameexec.h
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- Printf related cleanup.
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2019-11-05 20:07:16 +01:00 |
gamestructures.cpp
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
gamevars.cpp
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
gamevars.h
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
global.cpp
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global.h
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inv.h
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keys.h
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m32def.h
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macros.h
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mdump.cpp
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mdump.h
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menus.cpp
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- the new menu displays something.
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2019-11-23 17:50:36 +01:00 |
menus.h
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
names.h
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namesdyn.cpp
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namesdyn.h
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network.cpp
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
network.h
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osdcmds.cpp
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
osdcmds.h
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player.cpp
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- save custom data as JSON.
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2019-11-15 18:57:26 +01:00 |
player.h
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premap.cpp
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- hooked up the statistics code with EDuke and RedNukem frontends.
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2019-11-12 22:45:11 +01:00 |
premap.h
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quotes.h
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savegame.cpp
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
savegame.h
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
sbar.cpp
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sbar.h
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screens.cpp
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- added GZDoom's statistics code
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2019-11-12 22:00:33 +01:00 |
screens.h
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screentext.cpp
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
screentext.h
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sector.cpp
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- hooked up the secret hint system
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2019-11-13 00:44:33 +01:00 |
sector.h
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soundefs.h
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sounds.cpp
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- reworked music interface a bit.
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2019-11-12 00:43:07 +01:00 |
sounds.h
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- initial ZMusic hookup.
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2019-11-10 23:58:51 +01:00 |
sounds_common.h
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soundsdyn.cpp
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soundsdyn.h
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