.. |
2d
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- the primary Blood menus are working.
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2019-12-01 15:31:08 +01:00 |
console
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- fixed keybinding and mouse cursor display.
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2019-12-05 21:39:02 +01:00 |
filesystem
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- renamed the remaining file system access wrappers in cache1d.h
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2019-12-07 10:31:27 +01:00 |
fonts
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- renamed the remaining file system access wrappers in cache1d.h
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2019-12-07 10:31:27 +01:00 |
menu
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- always pause the game when the console is open.
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2019-12-07 10:01:03 +01:00 |
music
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- initialize all dynamic music related menus.
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2019-12-05 20:50:19 +01:00 |
textures
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- moved kopenfilereader into the FileSystem class.
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2019-12-07 10:14:51 +01:00 |
utility
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- moved kopenfilereader into the FileSystem class.
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2019-12-07 10:14:51 +01:00 |
compositesaveame.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
compositesavegame.cpp
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
gameconfigfile.cpp
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- fixed key binding
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2019-11-06 20:34:00 +01:00 |
gameconfigfile.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
gamecontrol.cpp
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- externalized the controller bindings and removed all code responsible for maintaining them separately.
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2019-12-02 18:33:11 +01:00 |
gamecontrol.h
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- externalized the controller bindings and removed all code responsible for maintaining them separately.
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2019-12-02 18:33:11 +01:00 |
gamecvars.cpp
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- added the animated player display.
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2019-12-05 19:52:46 +01:00 |
gamecvars.h
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- fixed stuff and cleaned out most of the old menu code.
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2019-12-05 19:00:40 +01:00 |
gamemain.cpp
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- added GZDoom's resource management classes.
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2019-10-28 23:46:15 +01:00 |
i_specialpaths.h
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- various fixes and improvements related to file location management:
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2019-11-02 00:38:30 +01:00 |
initfs.cpp
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- always add movie and music subdirectories.
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2019-12-07 00:57:45 +01:00 |
inputstate.cpp
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- moved the application of in_mousebias and in_mousedeadzone into the backend code.
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2019-12-03 20:58:43 +01:00 |
inputstate.h
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- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
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2019-11-28 19:35:35 +01:00 |
keyboard.h
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
ns.h
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- sky clamping may only be done in Blood for now.
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2019-10-19 20:25:58 +02:00 |
openaudio.cpp
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- moved kopenfilereader into the FileSystem class.
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2019-12-07 10:14:51 +01:00 |
openaudio.h
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- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
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2019-11-01 22:17:15 +01:00 |
quotemgr.h
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- refactor of the quote storage.
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2019-12-04 00:28:28 +01:00 |
quotes.cpp
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- fixed quote init.
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2019-12-04 00:38:43 +01:00 |
rts.cpp
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- moved kopenfilereader into the FileSystem class.
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2019-12-07 10:14:51 +01:00 |
rts.h
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- consolidated RTS code, because there were 3 copies.
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2019-10-20 19:13:44 +02:00 |
savegamehelp.cpp
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- refactor of the quote storage.
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2019-12-04 00:28:28 +01:00 |
savegamehelp.h
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- save menu in Duke Nukem is working.
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2019-11-30 22:46:00 +01:00 |
searchpaths.cpp
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- fixed out of bounds memory access.
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2019-12-06 23:20:18 +01:00 |
secrets.cpp
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- added option to print custom messages with Duke Nukem's quote system.
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2019-12-04 21:35:35 +01:00 |
secrets.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
statistics.cpp
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- fixed use of brightmaps.
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2019-11-15 20:51:02 +01:00 |
statistics.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
version.h
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- major work on savegame code
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2019-11-27 00:41:26 +01:00 |