mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
- always pause the game when the console is open.
This commit is contained in:
parent
ddfb2223db
commit
ef87d2d4f9
3 changed files with 2 additions and 8 deletions
|
@ -922,7 +922,7 @@ void Menu_Close(int playerid)
|
|||
|
||||
bool M_Active()
|
||||
{
|
||||
return DMenu::CurrentMenu != nullptr;
|
||||
return DMenu::CurrentMenu != nullptr || ConsoleState == c_down || ConsoleState == c_falling;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
|
|
@ -1999,12 +1999,6 @@ void MenuLevel(void)
|
|||
break;
|
||||
}
|
||||
|
||||
// force the use of menus at all time
|
||||
if (!M_Active() && !ConPanel)
|
||||
{
|
||||
inputState.SetKeyStatus(sc_Escape);
|
||||
}
|
||||
|
||||
// must lock the clock for drawing so animations will happen
|
||||
totalclocklock = totalclock;
|
||||
|
||||
|
|
|
@ -2478,7 +2478,7 @@ MoveScrollMode2D(PLAYERp pp)
|
|||
}
|
||||
}
|
||||
|
||||
if (!M_Active() && !HelpInputMode && !ConPanel)
|
||||
if (!HelpInputMode && !ConPanel)
|
||||
{
|
||||
if (buttonMap.ButtonDown(gamefunc_Move_Forward))
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue