raze-gles/polymer/eduke32/source/lunatic
2013-05-15 18:32:50 +00:00
..
m32 Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
test Lunatic: move utility scripts to util/, bittest.lua -> test/test_bitar.lua. 2013-04-09 17:35:03 +00:00
util Lunatic: first prototype of map-text saving. 2013-05-06 19:43:34 +00:00
bcarray.lua Lunatic: make palette_t a bcarray-generated type, various tweaks. 2013-04-05 17:53:03 +00:00
bcheck.lua Lunatic: make some variables local, fix some bugs found using listglobals.sh. 2013-03-24 18:53:14 +00:00
bitar.lua Lunatic: access to show2dsector[], fix some permit-negative bound checks. 2013-04-07 15:20:28 +00:00
con_lang.lua LunaCON: make on-disk gamearray footer contain non-printable chars. 2013-05-06 19:43:30 +00:00
control.lua Lunatic rotatesprite: disallow FULL16 coordinates since Lua numbers are FP. 2013-05-15 18:32:50 +00:00
defs.ilua Lunatic: reading of map-text prototype. 2013-05-06 19:43:42 +00:00
defs_common.lua Lunatic: reading of map-text prototype. 2013-05-06 19:43:42 +00:00
defs_m32.ilua Lunatic: provide access to actor-tsprite. 2013-02-01 13:05:20 +00:00
dis_x64.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dis_x86.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dump.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dynsymlist Lunatic: reading of map-text prototype. 2013-05-06 19:43:42 +00:00
dynsymlist_m32 Lunatic: reading of map-text prototype. 2013-05-06 19:43:42 +00:00
engine_maptext.lua map-text: don't save sector[].wallnum, signal last wall of sector in point2. 2013-05-12 18:51:23 +00:00
geom.lua Lunatic: make ivec3 and dvec3 types share same metatable, orthogonalize API. 2013-03-21 10:20:27 +00:00
listglobals.sh LunaCON: gen. cleaner code, make actor[].movflag internal, update listglobals.sh 2013-04-05 17:53:21 +00:00
lunacon.lua Lunatic rotatesprite: disallow FULL16 coordinates since Lua numbers are FP. 2013-05-15 18:32:50 +00:00
lunatic_game.c LunaCON: gen. cleaner code, make actor[].movflag internal, update listglobals.sh 2013-04-05 17:53:21 +00:00
lunatic_game.h Lunatic: cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv. 2013-03-24 18:52:41 +00:00
lunatic_m32.c Lunatic: fix stack discipline. 2013-01-01 15:24:11 +00:00
lunatic_m32.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
profdemo.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
randgen.lua Lunatic: better protection of array members inside structs. 2012-11-25 13:18:52 +00:00
stat.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.elua Lunatic: fix test.elua after map-int VX and one rename, add one microbenchmark. 2013-04-12 11:59:29 +00:00
v.lua Lunatic: fixups and debugging helpers. 2013-02-28 17:30:04 +00:00
xmath.lua Lunatic translator: fix some codegen and some commands. 2013-03-03 16:06:22 +00:00