raze-gles/source
terminx 2f9ca17507 Fix integer overflows in rintersect() and optimize a bit of the logic
Some of the variable initialization ordering may look counterintuitive at first, but it's intended to avoid read-after-write memory access penalties.

git-svn-id: https://svn.eduke32.com/eduke32@7701 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:36 +02:00
..
audiolib Audiolib: Fix use-after-frees in Vorbis, FLAC, XA decoding 2019-09-20 10:14:33 +02:00
blood - added NBlood source. 2019-09-20 00:42:45 +02:00
build Fix integer overflows in rintersect() and optimize a bit of the logic 2019-09-20 12:02:36 +02:00
duke3d Remove ifdef'd out Gv_DivVar() generation with VM_GAMEVAR_OPERATOR macro because LIBDIVIDE_ALWAYS is going away 2019-09-20 12:02:31 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
kenbuild SW, KenBuild: Populate the default resolution values from the current desktop settings 2019-09-19 14:23:37 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
lpeg Fix variable capitalization in Dependencies.mak files 2018-07-23 02:55:42 +00:00
mact - adjustment to mact. 2019-09-19 20:32:35 +02:00
rr - renamed remaining vec2s_t's. 2019-09-20 11:47:21 +02:00
sw - Blood merge 2019-09-19 22:06:49 +02:00
tools/src Fix error building the transpal utility 2018-12-15 01:38:48 +00:00