raze-gles/polymer/eduke32/source/lunatic
helixhorned db7f820404 engine: consider a point inside() a sector in all border cases (literally).
In other words, for a test rectangular sector, a sprite would be inside the
sector in on all 4 edges and all 4 corners. Previously, it would have been
the lower right portion only (*excluding* LL and UR corners), which led to
map editing issues.

git-svn-id: https://svn.eduke32.com/eduke32@3898 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:16 +00:00
..
doc Lunatic: document vector types, add forgotten warning icon. 2013-06-22 11:31:12 +00:00
m32 Lunatic 'geom': retire tovec2 and tovec3, make vec2 and vec3 accept cdata, too. 2013-06-20 18:31:45 +00:00
test Lunatic: document vector types, add forgotten warning icon. 2013-06-22 11:31:12 +00:00
util Lunatic: first prototype of map-text saving. 2013-05-06 19:43:34 +00:00
bcarray.lua Lunatic: make palette_t a bcarray-generated type, various tweaks. 2013-04-05 17:53:03 +00:00
bcheck.lua Lunatic: player method fadecol(), an improved palfrom. 2013-06-20 18:31:50 +00:00
bitar.lua Lunatic: prototypical gamevar serialization, currently very CON-centric. 2013-05-20 19:31:42 +00:00
con_lang.lua Lunatic: rename spriteext[].*off->mdoff.*, actor[].actorstayput->stayputsect. 2013-06-12 17:49:55 +00:00
control.lua Lunatic: player method fadecol(), an improved palfrom. 2013-06-20 18:31:50 +00:00
defs.ilua Lunatic: various minor tweaks and fixes. 2013-06-22 11:31:09 +00:00
defs_common.lua engine: consider a point inside() a sector in all border cases (literally). 2013-06-22 11:31:16 +00:00
defs_m32.ilua Lunatic: provide access to actor-tsprite. 2013-02-01 13:05:20 +00:00
dis_x64.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dis_x86.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dump.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dynsymlist Lunatic: major overhaul of gamevar serialization for savegames. 2013-06-20 18:31:47 +00:00
dynsymlist_m32 Lunatic: fix random angle movflag, Windows build; write more documentation. 2013-06-20 18:31:42 +00:00
engine_maptext.lua map-text: don't save sector[].wallnum, signal last wall of sector in point2. 2013-05-12 18:51:23 +00:00
geom.lua Lunatic: various minor tweaks and fixes. 2013-06-22 11:31:09 +00:00
listglobals.sh Lunatic: prettify listglobals.sh output. 2013-06-07 10:18:16 +00:00
lunacon.lua Lunatic: various minor tweaks and fixes. 2013-06-22 11:31:09 +00:00
lunatic_game.c Lunatic: add actor.delete() and various 'length' methods to geom.vec3/ivec3. 2013-05-28 19:52:48 +00:00
lunatic_game.h Lunatic: cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv. 2013-03-24 18:52:41 +00:00
lunatic_m32.c Lunatic: fix stack discipline. 2013-01-01 15:24:11 +00:00
lunatic_m32.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
profdemo.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
randgen.lua Lunatic: back up generated LunaCON code, recreate Lua state on map entering. 2013-05-19 19:29:13 +00:00
savegame.lua Lunatic: major overhaul of gamevar serialization for savegames. 2013-06-20 18:31:47 +00:00
stat.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
strict.lua
test.elua Lunatic: various minor tweaks and fixes. 2013-06-22 11:31:09 +00:00
v.lua Lunatic: fixups and debugging helpers. 2013-02-28 17:30:04 +00:00
xmath.lua Lunatic 'geom': retire tovec2 and tovec3, make vec2 and vec3 accept cdata, too. 2013-06-20 18:31:45 +00:00