raze-gles/source/dukerr/common_game.h
2020-03-06 19:29:13 +01:00

46 lines
1.1 KiB
C

//
// Definitions of common game-only data structures/functions
// (and declarations of data appearing in both)
// for EDuke32 and Mapster32
//
#ifndef EDUKE32_COMMON_GAME_H_
#define EDUKE32_COMMON_GAME_H_
#include "gamecontrol.h"
BEGIN_DUKERR_NS
#define DUKE (g_gameType & GAMEFLAG_DUKE)
#define RR (g_gameType & GAMEFLAG_RRALL)
#define RRRA (g_gameType & GAMEFLAG_RRRA)
#define NAM (g_gameType & GAMEFLAG_NAM)
#define NAPALM (g_gameType & GAMEFLAG_NAPALM)
#define WW2GI (g_gameType & GAMEFLAG_WW2GI)
#define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI))
#define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE)
#define DEER (g_gameType & GAMEFLAG_DEER)
#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
#define FURY (g_gameType & GAMEFLAG_FURY)
typedef enum basepal_ {
BASEPAL = 0,
WATERPAL,
SLIMEPAL,
DREALMSPAL,
TITLEPAL,
ENDINGPAL, // 5
ANIMPAL,
DRUGPAL,
BASEPALCOUNT
} basepal_t;
#include "v_text.h"
//////////
END_RR_NS
#endif