// // Definitions of common game-only data structures/functions // (and declarations of data appearing in both) // for EDuke32 and Mapster32 // #ifndef EDUKE32_COMMON_GAME_H_ #define EDUKE32_COMMON_GAME_H_ #include "gamecontrol.h" BEGIN_DUKERR_NS #define DUKE (g_gameType & GAMEFLAG_DUKE) #define RR (g_gameType & GAMEFLAG_RRALL) #define RRRA (g_gameType & GAMEFLAG_RRRA) #define NAM (g_gameType & GAMEFLAG_NAM) #define NAPALM (g_gameType & GAMEFLAG_NAPALM) #define WW2GI (g_gameType & GAMEFLAG_WW2GI) #define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI)) #define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE) #define DEER (g_gameType & GAMEFLAG_DEER) #define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA) #define FURY (g_gameType & GAMEFLAG_FURY) typedef enum basepal_ { BASEPAL = 0, WATERPAL, SLIMEPAL, DREALMSPAL, TITLEPAL, ENDINGPAL, // 5 ANIMPAL, DRUGPAL, BASEPALCOUNT } basepal_t; #include "v_text.h" ////////// END_RR_NS #endif