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2d
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- added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case.
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2020-01-05 10:48:44 +01:00 |
console
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
filesystem
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
fonts
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input
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menu
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- fixed uninitialized variable in savegame name entering menu.
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2020-01-06 21:11:59 +01:00 |
music
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- re-enabled MIDI selection, but only with the devices that are supposed to be seen.
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2020-01-03 09:22:22 +01:00 |
rendering
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- invalidate the render state after finishing a frame.
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2020-01-05 09:38:44 +01:00 |
sound
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textures
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
utility
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
animlib.cpp
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animlib.h
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compositesaveame.h
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- fixed memory leak in savegame code.
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2020-01-06 20:01:18 +01:00 |
compositesavegame.cpp
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- fixed a few issues and added some savegame debug code for Shadow Warrior.
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2020-01-05 18:49:19 +01:00 |
gameconfigfile.cpp
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-second function freed of std::filesystem.
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2020-01-03 17:34:52 +01:00 |
gameconfigfile.h
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gamecontrol.cpp
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- getting rid of std::filesystem, part one.
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2020-01-03 14:19:52 +01:00 |
gamecontrol.h
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gamecvars.cpp
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- fixed CVAR assignment for number of sound channels.
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2020-01-03 00:47:13 +01:00 |
gamecvars.h
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
i_specialpaths.h
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- getting rid of std::filesystem, part one.
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2020-01-03 14:19:52 +01:00 |
initfs.cpp
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inputstate.cpp
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- fixed: Key up events were processed as character input.
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2020-01-03 19:28:54 +01:00 |
inputstate.h
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- don't let joystick/controller axis events register as a keypress for screen advancing.
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2020-01-05 10:36:52 +01:00 |
keyboard.h
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- removed redundant keyboard.h header
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2020-01-02 19:56:57 +01:00 |
mapinfo.h
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ns.h
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openaudio.cpp
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openaudio.h
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quotemgr.h
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quotes.cpp
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rts.cpp
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rts.h
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savegamehelp.cpp
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savegamehelp.h
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screenshot.cpp
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searchpaths.cpp
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- std::filesystem is gone.
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2020-01-03 17:56:22 +01:00 |
secrets.cpp
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secrets.h
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st_start.h
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statistics.cpp
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statistics.h
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version.h
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- route all 2D drawing through the 2D drawer unconditionally.
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2019-12-28 19:10:23 +01:00 |