raze-gles/source/common
2020-01-06 21:11:59 +01:00
..
2d - added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case. 2020-01-05 10:48:44 +01:00
console - first attempt to compile on a Mac 2020-01-06 02:41:47 +01:00
filesystem - first attempt to compile on a Mac 2020-01-06 02:41:47 +01:00
fonts
input
menu - fixed uninitialized variable in savegame name entering menu. 2020-01-06 21:11:59 +01:00
music - re-enabled MIDI selection, but only with the devices that are supposed to be seen. 2020-01-03 09:22:22 +01:00
rendering - invalidate the render state after finishing a frame. 2020-01-05 09:38:44 +01:00
sound
textures - first attempt to compile on a Mac 2020-01-06 02:41:47 +01:00
utility - first attempt to compile on a Mac 2020-01-06 02:41:47 +01:00
animlib.cpp
animlib.h
compositesaveame.h - fixed memory leak in savegame code. 2020-01-06 20:01:18 +01:00
compositesavegame.cpp - fixed a few issues and added some savegame debug code for Shadow Warrior. 2020-01-05 18:49:19 +01:00
gameconfigfile.cpp -second function freed of std::filesystem. 2020-01-03 17:34:52 +01:00
gameconfigfile.h
gamecontrol.cpp - getting rid of std::filesystem, part one. 2020-01-03 14:19:52 +01:00
gamecontrol.h
gamecvars.cpp - fixed CVAR assignment for number of sound channels. 2020-01-03 00:47:13 +01:00
gamecvars.h - first attempt to compile on a Mac 2020-01-06 02:41:47 +01:00
i_specialpaths.h - getting rid of std::filesystem, part one. 2020-01-03 14:19:52 +01:00
initfs.cpp
inputstate.cpp - fixed: Key up events were processed as character input. 2020-01-03 19:28:54 +01:00
inputstate.h - don't let joystick/controller axis events register as a keypress for screen advancing. 2020-01-05 10:36:52 +01:00
keyboard.h - removed redundant keyboard.h header 2020-01-02 19:56:57 +01:00
mapinfo.h
ns.h
openaudio.cpp
openaudio.h
quotemgr.h
quotes.cpp
rts.cpp
rts.h
savegamehelp.cpp
savegamehelp.h
screenshot.cpp
searchpaths.cpp - std::filesystem is gone. 2020-01-03 17:56:22 +01:00
secrets.cpp
secrets.h
st_start.h
statistics.cpp
statistics.h
version.h - route all 2D drawing through the 2D drawer unconditionally. 2019-12-28 19:10:23 +01:00