raze-gles/source/common
Christoph Oelckers 29d990991b - dug out Dynamo's BigFont for Exhumed from the forum.
This is not the font from GDX, it was a separate creation. The only character in here from GDX is the question mark because it was missing.
2020-09-08 01:12:23 +02:00
..
2d - fixed: A screen job that fades out was not rendering its final (black) frame which could result in visual glitches. 2020-09-05 15:59:32 +02:00
audio - added a CVAR to disable WT's ogg music and a fallback for when it cannot be found. 2020-09-07 21:26:07 +02:00
console - added a C_ClearMessages function for the console and fixed game restart after death. 2020-09-04 22:23:38 +02:00
engine - dug out Dynamo's BigFont for Exhumed from the forum. 2020-09-08 01:12:23 +02:00
filesystem - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
fonts Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
models Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
objects - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
platform - default gl_control_tear to false. 2020-08-10 22:02:37 +02:00
rendering - removed bogus assert in buffer code. 2020-09-07 23:17:06 +02:00
scripting Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
textures - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - removed constexpr from FloatToAngle. 2020-09-01 19:48:21 +02:00