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f9e61ce37e
The Makefile now has separate {GAME,EDITOR}LDFLAGS, so the correct dynamic symbol list can be specified. git-svn-id: https://svn.eduke32.com/eduke32@3057 1a8010ca-5511-0410-912e-c29ae57300e0
35 lines
332 B
Text
35 lines
332 B
Text
{
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engine_main_arrays_are_static;
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engine_v8;
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sector;
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wall;
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sprite;
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spriteext;
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numsectors;
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numwalls;
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numyaxbunches;
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totalclock;
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xdim;
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ydim;
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yax_getbunch;
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headspritesect;
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headspritestat;
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prevspritesect;
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prevspritestat;
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nextspritesect;
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nextspritestat;
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headsectbunch;
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nextsectbunch;
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ksqrt;
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hitscan;
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rotatesprite;
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gethitickms;
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};
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