.. |
test
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Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values.
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2012-09-02 14:09:49 +00:00 |
bitar.lua
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Lunatic: rewrite bitar to use arrays of int32, more convenience ops.
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2012-08-10 19:11:43 +00:00 |
bittest.lua
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Lunatic: rewrite bitar to use arrays of int32, more convenience ops.
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2012-08-10 19:11:43 +00:00 |
build.lua
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build.lua map loader: add the option of canonicalizing sprite order.
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2012-08-26 22:13:57 +00:00 |
con_lang.lua
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Add EVENT_PREGAME. Now all sprites are processed in the following fashion:
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2012-08-27 03:49:55 +00:00 |
control.lua
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Lunatic: rotatesprite+test, player access, misc.
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2012-08-19 12:52:18 +00:00 |
defs.ilua
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Lunatic: prototypical editor binding.
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2012-10-07 15:25:52 +00:00 |
defs_common.lua
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Lunatic: prototypical editor binding.
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2012-10-07 15:25:52 +00:00 |
defs_m32.ilua
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Lunatic: prototypical editor binding.
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2012-10-07 15:25:52 +00:00 |
dynsymlist
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Lunatic: fix up Makefiles, split dynsymlists.
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2012-10-07 15:25:58 +00:00 |
dynsymlist_m32
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Lunatic: fix up Makefiles, split dynsymlists.
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2012-10-07 15:25:58 +00:00 |
findmaps.sh
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foreachmap.lua: add option of only printing matching file names (like grep -l)
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2012-09-26 22:54:01 +00:00 |
foreachmap.lua
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foreachmap.lua: add option of only printing matching file names (like grep -l)
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2012-09-26 22:54:01 +00:00 |
geom.lua
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Lunatic: rotatesprite+test, player access, misc.
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2012-08-19 12:52:18 +00:00 |
lunacon.lua
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Lunatic: fix hex literal parsing on Windows, add two comments.
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2012-08-02 10:52:35 +00:00 |
lunatic.c
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Lunatic-m32: add an OSD command to be able to interface with stuff.
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2012-10-07 15:26:04 +00:00 |
lunatic.h
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Lunatic: time every event and actor call and print summary at game exit.
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2012-07-20 21:57:44 +00:00 |
lunatic_m32.c
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Lunatic-m32: add an OSD command to be able to interface with stuff.
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2012-10-07 15:26:04 +00:00 |
lunatic_m32.h
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Lunatic-m32: add an OSD command to be able to interface with stuff.
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2012-10-07 15:26:04 +00:00 |
lunatic_priv.h
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Lunatic-m32: add an OSD command to be able to interface with stuff.
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2012-10-07 15:26:04 +00:00 |
map2text.lua
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build.lua map loader: add the option of canonicalizing sprite order.
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2012-08-26 22:13:57 +00:00 |
mapastats.lua
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Lunatic: add 'stat' module for running statistics.
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2012-08-02 10:52:32 +00:00 |
mapdiff.sh
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build.lua map loader: add the option of canonicalizing sprite order.
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2012-08-26 22:13:57 +00:00 |
mapstats.lua
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Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
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2012-07-08 21:47:11 +00:00 |
mapypan.lua
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Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
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2012-07-08 21:47:11 +00:00 |
profdemo.lua
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Add helper program profdemo.lua, running EDuke32's demo profiling N times.
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2012-10-01 17:52:52 +00:00 |
randgen.lua
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Lunatic: rotatesprite+test, player access, misc.
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2012-08-19 12:52:18 +00:00 |
stat.lua
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Lunatic: rotatesprite+test, player access, misc.
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2012-08-19 12:52:18 +00:00 |
strict.lua
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Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
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2012-06-17 19:45:37 +00:00 |
test.elua
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Lunatic: rotatesprite+test, player access, misc.
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2012-08-19 12:52:18 +00:00 |