..
enet
Split r3159..r3161, part 7: code touching networking.
2012-11-15 14:28:14 +00:00
jaudiolib
Split r3159..r3161, part 11: Add explicit casts, pointer types.
2012-11-15 14:28:36 +00:00
jmact
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
lunatic
Lunatic reorganization part 2: split into engine and editor/game parts.
2012-11-10 20:59:00 +00:00
misc
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
util
Tools updates:
2012-11-15 06:42:37 +00:00
xdelta3
Split r3159..r3161, part 7: code touching networking.
2012-11-15 14:28:14 +00:00
_functio.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
_midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
_rts.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
actors.c
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
2012-11-15 14:28:41 +00:00
actors.h
Split r3159..r3161, part 4: Tweaks of tiledata_t's "cacherange" member.
2012-11-15 14:28:00 +00:00
actors_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
actors_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
anim.c
Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
2012-09-05 17:25:34 +00:00
anim.h
Possibility of specifying sounds for a VPX anim-replacement via DEF.
2012-01-10 23:43:54 +00:00
animvpx.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
animvpx.h
Make ivfrate build standalone, Makefile tweaks.
2012-11-08 21:54:17 +00:00
astub.c
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
2012-11-15 14:28:41 +00:00
common.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
common_game.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
config.c
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
config.h
Fix warning from r3128
2012-11-08 22:09:00 +00:00
demo.c
demo.c: time G_DoMoveThings() using a double instead of an int32_t.
2012-11-15 14:28:53 +00:00
demo.h
In -d command line arg, allow specifying demo number in addition to file name.
2012-10-01 17:52:40 +00:00
duke3d.h
Bump BYTEVERSION.
2012-11-15 14:28:50 +00:00
function.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
game.c
Split r3159..r3161, part 14: The rest.
2012-11-15 14:28:47 +00:00
game.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
game_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
game_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
gamedef.c
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
2012-11-15 14:28:41 +00:00
gamedef.h
Lunatic reorganization part 2: split into engine and editor/game parts.
2012-11-10 20:59:00 +00:00
gamedefs.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
gameexec.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
gameexec.h
Split r3159..r3161, part 5: "nowarn" wrapping of printing functions.
2012-11-15 14:28:04 +00:00
gamestructures.c
Fix demo playback with diff application enabled.
2012-11-11 17:57:06 +00:00
gamevars.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
gamevars.h
Fix gamearrays on 64-bit platforms.
2012-05-25 15:23:48 +00:00
global.c
Tweak r3116.
2012-11-05 03:48:03 +00:00
global.h
Fix demo playback with diff application enabled.
2012-11-11 17:57:06 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
grpscan.c
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
2012-11-15 14:28:41 +00:00
grpscan.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
input.c
Clean up a couple of rotatesprite uses.
2012-08-19 12:56:51 +00:00
input.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
keys.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
m32def.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
m32def.h
New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
2012-04-05 19:49:12 +00:00
m32exec.c
Split r3159..r3161, part 11: Add explicit casts, pointer types.
2012-11-15 14:28:36 +00:00
m32structures.c
Addresses posts #180 and #181 of the TROR thread. Specifically,
2011-07-04 21:20:59 +00:00
m32vars.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
macros.h
Accumulated trivia, mostly "the usual".
2012-05-05 22:23:44 +00:00
mapster32.h
Split r3159..r3161, part 14: The rest.
2012-11-15 14:28:47 +00:00
mdump.cpp
Superficial text changes:
2012-03-26 05:05:57 +00:00
mdump.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
menus.c
Split r3159..r3161, part 14: The rest.
2012-11-15 14:28:47 +00:00
menus.h
Minor menu cleanups, only half-finished (if that).
2012-10-14 22:16:07 +00:00
midi.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mpu401.c
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
mpu401.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
music.c
This should fix the "assignment discards 'const' qualifier" warning in music.c.
2012-07-09 19:00:23 +00:00
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
namesdyn.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
namesdyn.h
Patch adding Wii support by tueidj, part 11: miscellaneous changes
2012-05-01 12:41:13 +00:00
net.c
Split r3159..r3161, part 7: code touching networking.
2012-11-15 14:28:14 +00:00
net.h
Split r3159..r3161, part 7: code touching networking.
2012-11-15 14:28:14 +00:00
old.diff
Tweakery in various places.
2011-03-17 23:37:38 +00:00
osdcmds.c
Fix console key changing breakage
2012-11-08 17:00:31 +00:00
osdcmds.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
osdfuncs.c
Clean up a couple of rotatesprite uses.
2012-08-19 12:56:51 +00:00
osdfuncs.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
player.c
Couple of tweaks in player.c to match all ProjectileData[...].xxx with a regexp.
2012-11-11 17:57:09 +00:00
player.h
Fix viewing through moving cameras.
2012-11-11 17:56:57 +00:00
premap.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
premap.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
quotes.h
Addition of 3 events:
2012-05-14 18:12:27 +00:00
rev.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
rts.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
rts.h
Possibly fix another weird crash
2010-08-07 23:14:23 +00:00
savegame.c
Split r3159..r3161, part 14: The rest.
2012-11-15 14:28:47 +00:00
savegame.h
Rewrite old-version-savegame signaling in a cleaner fashion.
2012-11-13 10:50:06 +00:00
sdlmusic.c
Fix C90 compliance warning in sdlmusic
2012-11-08 22:09:30 +00:00
sector.c
Split r3159..r3161, part 8: make some members of base types unsigned.
2012-11-15 14:28:18 +00:00
sector.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sector_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sector_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
soundefs.h
update soundefs.h to match the final v1.5 DEFS.CON
2011-08-20 23:27:58 +00:00
sounds.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sounds.h
The other half of the previous commit.
2012-10-08 07:07:59 +00:00
sounds_mapster32.c
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
sounds_mapster32.h
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
standard.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
startgtk.game.c
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
startwin.game.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
startwin.game.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
winbits.c
Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
2012-02-20 21:17:39 +00:00