raze-gles/source/common/textures
Christoph Oelckers bc986b8054 - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line.
- increased cache size to 200 MB (Note: The cache really needs to be replaced with something better that can adapt better to a system's RAM size.)
2019-10-19 10:22:02 +02:00
..
formats - cleaned up a few copyright notices and unified licenses 2019-10-17 09:42:11 +02:00
bitmap.cpp - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
bitmap.h - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
buildtiles.cpp - delete BUILDART header if found. 2019-10-19 00:26:43 +02:00
image.cpp - some reworking of the texture code to make integration of Build tiles easier. 2019-10-12 08:54:06 +02:00
image.h - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
imagehelpers.cpp - update of new texture classes. 2019-10-14 23:11:01 +02:00
imagehelpers.h - update of new texture classes. 2019-10-14 23:11:01 +02:00
imagetexture.cpp - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
skyboxtexture.cpp - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
skyboxtexture.h - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
texture.cpp - fixed crash on shutdown. 2019-10-18 19:11:18 +02:00
textureid.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
textures.h - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line. 2019-10-19 10:22:02 +02:00