raze-gles/source
Christoph Oelckers 215a7cdff3 - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
..
audiolib Use EXIT_FAILURE and EXIT_SUCCESS from stdlib.h when calling exit() 2019-10-20 10:45:48 +02:00
blood - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
build Add #pragma once to debugbreak.h and remove it from separate inclusion in a couple of translation units as we're including it directly in compat.h now 2019-10-20 10:45:48 +02:00
common - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
duke3d - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - added license headers. 2019-10-20 08:07:12 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - fixed progdir setup. 2019-10-19 19:22:23 +02:00
rr - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
sw - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
thirdparty Silence a warning 2019-10-20 10:45:49 +02:00
CMakeLists.txt - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00