raze-gles/source/build/include
Christoph Oelckers 2dcaf25fea - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
..
animvpx.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
baselayer.h - removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names. 2020-07-14 14:00:27 +02:00
build.h - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
buildtypes.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
clip.h - removed clipshape feature as it is a feature of modern EDuke32 maps only. 2020-07-14 15:36:25 +02:00
common.h - cleaned out some unused parts of engine.cpp 2020-07-14 17:35:19 +02:00
compat.h - removed libdivide for good and the unused C++ wrapper for fix16 along with it. 2020-07-14 20:57:42 +02:00
cstat.h - constant cleanup. 2020-07-06 13:26:26 +02:00
mdsprite.h - use high level textures to render voxels. 2020-05-30 00:30:56 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
polymost.h - cleaned out some unused parts of engine.cpp 2020-07-14 17:35:19 +02:00
pragmas.h ... 2020-07-14 21:05:26 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
timer.h - clean up redundancy 2020-06-20 10:58:47 +02:00