raze-gles/source/common
Christoph Oelckers 1b46a6fd9a - removed bogus assert in buffer code.
An empty buffer is a perfectly valid construct that may not be asserted upon. The 3D scene does not use indices so the buffer receives no data and remains empty.
This made the softpoly renderer fail in debug builds. Performance issues aside it works fine now.

Fixes #314
2020-09-07 23:17:06 +02:00
..
2d - fixed: A screen job that fades out was not rendering its final (black) frame which could result in visual glitches. 2020-09-05 15:59:32 +02:00
audio - added a CVAR to disable WT's ogg music and a fallback for when it cannot be found. 2020-09-07 21:26:07 +02:00
console - added a C_ClearMessages function for the console and fixed game restart after death. 2020-09-04 22:23:38 +02:00
engine - implemented the automap serializer. 2020-09-06 13:39:57 +02:00
filesystem - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
fonts Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
models Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
objects - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
platform - default gl_control_tear to false. 2020-08-10 22:02:37 +02:00
rendering - removed bogus assert in buffer code. 2020-09-07 23:17:06 +02:00
scripting Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
textures - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - removed constexpr from FloatToAngle. 2020-09-01 19:48:21 +02:00