raze-gles/wadsrc/static/demolition
Christoph Oelckers cb0538d0f2 - mouse aiming cleanup.
Reverted this to a sane setting, as it was in the original games and in all other games I have ever seen, i.e. there is a global setting to enable mouse view, and a button to manually trigger it. The toggle can be easily handled by flipping the CVAR directly.
The main problem here was that it triggered a few cases for mouse-less gameplay in the default case with a mouse present, because the mouseaim CVAR was no longer what the game expected.
This misguided change seems to have originated in JFDuke but by now had propagated to all the other games as well, the code was in all 4 frontends.
2019-12-05 01:08:35 +01:00
..
graphics - added graphics for the mouse back button and reactivated the code for it. 2019-12-04 17:55:43 +01:00
shaders/glsl - fixed Blood fullscreen tinting. 2019-11-24 21:21:31 +01:00
commonbinds.txt - completion of controls menu 2019-12-03 00:57:03 +01:00
confont.lmp - fixed the sliders. 2019-12-03 20:32:35 +01:00
defbinds.txt - key binding verification. 2019-11-30 20:18:42 +01:00
demolition.grpinfo - fixed GRPINFO. 2019-11-29 20:44:36 +01:00
language.csv - minor menu tweaks and fixes. 2019-12-04 18:52:39 +01:00
leftbinds.txt - key binding verification. 2019-11-30 20:18:42 +01:00
menudef.txt - mouse aiming cleanup. 2019-12-05 01:08:35 +01:00
newconsolefont.hex - added the ZDoom console and made all needed changes to get it compiled. 2019-11-05 19:57:48 +01:00
origbinds.txt - key binding verification. 2019-11-30 20:18:42 +01:00
Roboto-Regular.ttf font 2019-11-07 20:32:49 +01:00
textcolors.txt - WIP commit. 2019-11-23 12:38:38 +01:00