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animatesprites.con
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Add some test CON files to source/lunatic/test.
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2013-03-29 15:59:26 +00:00 |
dangling_else.con
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Lunatic translator: else if* -> elseif, fix codegen for "if {}".
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2013-03-17 18:11:44 +00:00 |
delmusicsfx.lua
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Lunatic: swap first and second arg of con.spawn().
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2013-07-09 18:23:41 +00:00 |
else_brace_if.con
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LunaCON: fix mistranslation of CON "else { if" to Lua "elseif".
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2013-06-01 20:09:37 +00:00 |
event_chaining.con
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Lunatic translator: eventloadactor.
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2013-02-21 18:54:13 +00:00 |
gettimedate.con
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LunaCON: showview and showviewunbiased.
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2013-06-07 14:26:32 +00:00 |
helixspawner.lua
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Lunatic: revamp sector changing/updating functions of sprites.
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2013-07-13 21:04:57 +00:00 |
mapstate.con
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LunaCON: fix qsprintf, add test code for GAMEVAR_{NODEFAULT,NORESET} flags.
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2013-05-24 13:54:27 +00:00 |
nlcf_break.con
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CON: Add predefined labels MAXSPRITES, MAXSTATUS and MAX_WEAPONS.
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2013-07-13 21:04:41 +00:00 |
nlcf_return.con
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Lunatic translator: handle -mx.
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2013-01-13 16:40:07 +00:00 |
quote_ops.con
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LunaCON: strip dir prefixes on file-not-found; _getpname, ud.m_player_skill.
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2013-06-07 14:26:34 +00:00 |
rotfixed_actor.con
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Lunatic: document vector types, add forgotten warning icon.
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2013-06-22 11:31:12 +00:00 |
screentext.con
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Add qstrdim and screentext, powerful new functions for HUD text.
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2013-06-01 06:55:00 +00:00 |
sprite_access.con
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Lunatic translator: qsprintf.
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2013-02-18 16:07:59 +00:00 |
switch.con
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Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
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2013-02-28 17:30:15 +00:00 |
tables.lua
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Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values.
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2012-09-02 14:09:49 +00:00 |
test_bitar.lua
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Rename the external 'gethitickms()' to 'gethiticks()'.
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2013-07-07 20:59:05 +00:00 |
test_dists.lua
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Lunatic: various changes.
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2013-07-04 19:38:46 +00:00 |
test_geom.lua
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Lunatic: retire 'geom' module, putting vector types into xmath.
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2013-06-28 14:07:41 +00:00 |
test_rotspr.lua
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Lunatic: allow serialization of tables in more general cases.
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2013-06-28 14:07:39 +00:00 |
weaponvars.con
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LunaCON: implement 'tossweapon'.
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2013-07-13 21:04:38 +00:00 |