..
cycler.cpp
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
cycler.h
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
d_event.cpp
- reimplemented cheats based on ZDoom's cheat parser.
2020-07-04 15:51:02 +02:00
d_eventbase.h
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
d_gui.h
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
fcolormap.h
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
g_input.h
- moved platform backend code to 'common'.
2020-05-26 00:09:27 +02:00
gstrings.h
- added 3 missing files.
2020-04-12 08:30:43 +02:00
i_interface.cpp
- remove all code used to get current display's refresh rate.
2020-08-02 20:57:09 +02:00
i_interface.h
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
i_specialpaths.h
- updated the platform code to be mostly identical with GZDoom
2020-05-26 00:08:26 +02:00
m_joy.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
m_joy.h
- backend update.
2020-06-11 09:15:44 +02:00
m_random.cpp
- 'common' update.
2020-05-23 22:43:03 +02:00
m_random.h
- Linux compile fixes.
2020-05-24 16:47:00 +02:00
namedef.h
- added some ZScript basics.
2020-06-20 09:46:41 +02:00
palettecontainer.cpp
- fixed some palette issues
2020-05-25 00:46:46 +02:00
palettecontainer.h
- fixed palette transparency checks
2020-07-05 10:15:55 +02:00
printf.h
- match with GZDoom's console code, move to 'common'.
2020-04-12 08:30:42 +02:00
renderstyle.cpp
- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
2020-05-23 22:43:05 +02:00
renderstyle.h
- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
2020-05-23 22:43:05 +02:00
sc_man.cpp
- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
2020-06-24 00:40:22 +02:00
sc_man.h
- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
2020-06-24 00:40:22 +02:00
sc_man_scanner.re
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
sc_man_tokens.h
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
serialize_obj.h
- update "common" subfolder.
2020-05-23 22:43:02 +02:00
serializer.cpp
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
serializer.h
- hooked up the new savegame code.
2020-07-21 00:07:02 +02:00
serializer_internal.h
- update "common" subfolder.
2020-05-23 22:43:02 +02:00
st_start.h
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
startupinfo.h
- fixed default for 'modern' in GameStartupInfo.
2020-06-02 16:59:21 +02:00
stats.cpp
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
stats.h
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
stringtable.cpp
- added 3 missing files.
2020-04-12 08:30:43 +02:00
stringtable.h
- added 3 missing files.
2020-04-12 08:30:43 +02:00
v_colortables.cpp
- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
2020-05-23 22:43:05 +02:00
v_colortables.h
- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
2020-05-23 22:43:05 +02:00