raze-gles/source/common
Christoph Oelckers 18c3d9b240 - get the frame time right at the start of the frame, not when performing interpolations.
This is to factor think time out of the time span between frames and to avoid changes if the smoothratio gets calculated multiple times.
2020-08-02 21:16:01 +02:00
..
2d - handle the view frame with backend features. 2020-08-02 18:02:13 +02:00
audio - some progress with sound. Still glitchy. 2020-07-23 23:22:09 +02:00
console - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
engine - remove all code used to get current display's refresh rate. 2020-08-02 20:57:09 +02:00
filesystem - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
fonts Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
models Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
objects - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
platform - remove all code used to get current display's refresh rate. 2020-08-02 20:57:09 +02:00
rendering Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
scripting Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
textures - adapted the MVE player. 2020-07-23 22:26:07 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - get the frame time right at the start of the frame, not when performing interpolations. 2020-08-02 21:16:01 +02:00