raze-gles/source/duke3d/src
Christoph Oelckers ad24a1ce31 - place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
2019-12-30 20:16:51 +01:00
..
actors.cpp - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
actors.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
anim.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
anim.h - replaced the leaky hash table that was used to handle the animations. 2019-12-25 09:51:44 +01:00
cheats.cpp - refactored the coordinate printout to a stat and removed printext256 and the associated font. 2019-12-23 20:55:12 +01:00
cheats.h Improve interaction between cheat entry and player input 2019-12-08 08:05:14 +01:00
cmdline.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
common_game.h - fixed compilation. 2019-12-29 22:47:40 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
d_menu.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
demo.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
demo.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
duke3d.h - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp Make the Polymode cstat bits Duke-only by translating them to tspr->clipdist 2019-12-29 22:23:18 +01:00
game.h Mostly clean up the codebase in preparation for tspritetype != uspritetype 2019-12-26 08:58:25 +01:00
gamedef.cpp - fixed extended quote management. 2019-12-25 17:13:36 +01:00
gamedef.h - some string rework 2019-12-09 01:00:46 +01:00
gameexec.cpp - route all 2D drawing through the 2D drawer unconditionally. 2019-12-28 19:10:23 +01:00
gameexec.h Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org 2019-12-08 07:56:50 +01:00
gamestructures.cpp - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
gamevars.cpp - fixed compilation. 2019-12-29 22:47:40 +01:00
gamevars.h Fix -Wfallthrough error in gamevars.h 2019-12-26 08:26:09 +01:00
global.cpp - more menus implemented 2019-12-04 01:38:51 +01:00
global.h - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdump.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
menus.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
menus.h - fixed stuff and cleaned out most of the old menu code. 2019-12-05 19:00:40 +01:00
namesdyn.cpp - Menu WIP 2019-11-28 01:02:45 +01:00
namesdyn.h - Menu WIP 2019-11-28 01:02:45 +01:00
network.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
network.h - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function. 2019-11-01 07:26:49 +01:00
osdcmds.cpp - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
player.h - fixed compilation. 2019-10-23 18:36:48 +02:00
premap.cpp - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h - some string rework 2019-12-09 01:00:46 +01:00
savegame.cpp - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00
savegame.h - fixed compile errors. 2019-12-11 18:40:42 +01:00
sbar.cpp - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
screentext.cpp - added a generic message display, using ZDoom's code. 2019-12-04 23:07:02 +01:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
sector.h - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp - fixed ambient sounds not restarting in DN3D and RR. 2019-12-28 12:59:19 +01:00
sounds.h - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00