raze-gles/wadsrc/static
Christoph Oelckers 00ecea47aa - use CCMDs for input in Blood where appropriate. 2020-08-02 20:44:37 +02:00
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engine - fixed module sample rate menu option 2020-07-30 23:32:02 +02:00
filter - use CCMDs for input in Blood where appropriate. 2020-08-02 20:44:37 +02:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
graphics - prepared folder for merging. 2020-06-21 22:18:12 +02:00
shaders - added level summary screens and made the fade for the screens an engine feature. 2020-07-01 12:55:32 +02:00
zscript - changed all SYNCINPUT #defines into runtime checks so that both parts can be used and consolidated the 4 versions of the SeaSick code. 2020-07-16 17:59:25 +02:00
language.csv - language update. 2020-07-26 23:27:39 +02:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
zscript.txt - added some ZScript basics. 2020-06-20 09:46:41 +02:00