raze-gles/source/sw/src
hendricks266 1507e9fd15 SW: Left-pin the mini HUD in widescreen
git-svn-id: https://svn.eduke32.com/eduke32@8352 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/text.cpp
2019-12-05 17:23:03 +01:00
..
actor.cpp - fixed auto-picking of game GRPS from the command line. 2019-11-19 21:35:35 +01:00
actor.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ai.cpp - SW compiles. 2019-10-09 19:58:09 +02:00
ai.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ambient.h - SW compiles. 2019-10-09 19:58:09 +02:00
anim.cpp - hooked up the event processing for Shadow Warrior, so keyboard input is working now. Mouse movement is not being processed yet. 2019-11-20 22:01:44 +01:00
anim.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
border.cpp - fixed merge errors. 2019-11-26 19:10:24 +01:00
bots.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
break.cpp - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
break.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
bunny.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
cache.cpp - r_useprecache 2019-10-23 14:39:33 +02:00
cache.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
cheats.cpp SW: Fix cheats only granting one Uzi instead of two 2019-11-30 09:28:11 +01:00
colormap.cpp - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
colormap.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
common.cpp - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
common_game.h - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
config.cpp - various initialization related changes 2019-11-01 09:30:28 +01:00
config.h - a bit more config cleanup. 2019-10-27 14:09:56 +01:00
conpic.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
console.cpp - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
coolg.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
coolie.cpp - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
copysect.cpp SW: Sanitize all uses of wall.nextwall to prevent OOBs 2019-11-27 18:04:01 +01:00
damage.h - SW compiles. 2019-10-09 19:58:09 +02:00
demo.cpp - added ZDoom's CCMD code. 2019-11-04 23:01:50 +01:00
demo.h - refactored all file access in SW frontend to use the FileReader variant and added a few utilities to avoid opening handles. 2019-10-20 20:08:17 +02:00
digi.h - SW compiles. 2019-10-09 19:58:09 +02:00
draw.cpp - adjustment for last commit. 2019-12-03 17:40:35 +01:00
eel.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
game.cpp SW: Add Alt Weapon Mode gamefunc and bind it to MOUSE3 by default 2019-11-30 09:28:10 +01:00
game.h SW: Move HIT_PLAX_WALL out of the bit range used for limit raised struct IDs 2019-12-03 17:32:50 +01:00
gamedefs.h - consolidated the 4 sets of mouse and joystick configuration variables. 2019-10-26 21:50:49 +02:00
girlninj.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
goro.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
hornet.cpp - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
interp.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
interp.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
interpsh.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
inv.cpp SW: Left-pin the mini HUD in widescreen 2019-12-05 17:23:03 +01:00
inv.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
jnames.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jplayer.cpp - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
jsector.cpp SW: Fix OOB access when viewing a mirror 2019-11-26 17:58:20 +01:00
jsector.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
jtags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jweapon.cpp SW: Fix assertions and OOB so that the player can noclip OOB 2019-12-03 17:32:48 +01:00
keys.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
lava.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
light.cpp SW: Sanitize all uses of wall.nextwall to prevent OOBs 2019-11-27 18:04:01 +01:00
light.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
lists.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
mclip.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
mclip.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
menus.cpp SW: Fix NUMGAMEFUNCTIONS and mouse button select menu 2019-11-30 09:26:50 +01:00
menus.h SW: Add Equip Pickups weapon auto-switching toggle 2019-11-30 09:26:02 +01:00
mfile.h - refactored all file access in SW frontend to use the FileReader variant and added a few utilities to avoid opening handles. 2019-10-20 20:08:17 +02:00
miscactr.cpp SW: Fix "MV_GetVoice(): bad handle" log spam 2019-11-26 18:08:43 +01:00
morph.cpp SW: Replace MAXLONG with INT32_MAX 2019-11-08 17:41:39 +01:00
mytypes.h - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
names2.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
network.cpp - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
network.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ninja.cpp - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
ninja.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
pal.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
panel.cpp SW: Activate ASSERT macro with RELEASE=0 builds 2019-12-03 17:32:49 +01:00
panel.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
parent.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
parse.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
player.cpp SW: Fix assertions and OOB so that the player can noclip OOB 2019-12-03 17:32:48 +01:00
player.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
predict.cpp - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
quake.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
quake.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
reserve.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
ripper.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ripper2.cpp SW: Fix "MV_GetVoice(): bad handle" log spam 2019-11-26 18:08:43 +01:00
rooms.cpp SW: Fix assertions and OOB so that the player can noclip OOB 2019-12-03 17:32:48 +01:00
rotator.cpp SW: Sanitize all uses of wall.nextwall to prevent OOBs 2019-11-27 18:04:01 +01:00
save.cpp SW: Fix mouse aiming 2019-11-26 17:58:19 +01:00
saveable.cpp SW: Fix saves 2019-11-29 00:48:16 +01:00
saveable.h SW: Fix saves 2019-11-29 00:48:16 +01:00
savedef.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scrip2.cpp SW: Address Sanitization commenceth 2019-12-03 17:32:46 +01:00
sector.cpp SW: Activate ASSERT macro with RELEASE=0 builds 2019-12-03 17:32:49 +01:00
sector.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
serp.cpp - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
settings.h SW: Add Equip Pickups weapon auto-switching toggle 2019-11-30 09:26:02 +01:00
setup.cpp - fix compilation 2019-10-28 17:50:08 +01:00
skel.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
skull.cpp - SW compiles. 2019-10-09 19:58:09 +02:00
slidor.cpp SW: Sanitize all uses of wall.nextwall to prevent OOBs 2019-11-27 18:04:01 +01:00
slidor.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
sounds.cpp SW: Upgrade SoundAngle() from the original 5-bit precision to EDuke32's 7-bit 2019-11-30 09:21:40 +01:00
sounds.h - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
spike.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
sprite.cpp SW: Activate ASSERT macro with RELEASE=0 builds 2019-12-03 17:32:49 +01:00
sprite.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
stag.h - SW compiles. 2019-10-09 19:58:09 +02:00
sumo.cpp - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
sw_strs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
swconfig.cpp - removed the MACT scriplib after completing the config transition. 2019-10-27 17:31:23 +01:00
swcvar.cpp - fixed auto-picking of game GRPS from the command line. 2019-11-19 21:35:35 +01:00
swcvar.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
sync.cpp SW: Replace MAXLONG with INT32_MAX 2019-11-08 17:41:39 +01:00
tags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
text.cpp SW: Left-pin the mini HUD in widescreen 2019-12-05 17:23:03 +01:00
text.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
track.cpp SW: Activate ASSERT macro with RELEASE=0 builds 2019-12-03 17:32:49 +01:00
track.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
trigger.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
vator.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
vis.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
vis.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
wallmove.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
warp.cpp SW: Fix assertions and OOB so that the player can noclip OOB 2019-12-03 17:32:48 +01:00
warp.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
weapon.cpp SW: Activate ASSERT macro with RELEASE=0 builds 2019-12-03 17:32:49 +01:00
weapon.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
zilla.cpp SW: Fix "MV_GetVoice(): bad handle" log spam 2019-11-26 18:08:43 +01:00
zombie.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00