raze-gles/source/blood
Mitchell Richters b9e1cbb5de - gamecontrol.h: Move getHalfLookAng() into PlayerAngle struct as look_anghalf().
* Uses internal struct variables at full BAM precision.
2020-11-26 16:37:37 +11:00
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src - gamecontrol.h: Move getHalfLookAng() into PlayerAngle struct as look_anghalf(). 2020-11-26 16:37:37 +11:00
CMakeLists.txt - made palette loader part of the game interface. 2020-11-21 12:54:09 +01:00