raze-gles/polymer/eduke32
2016-05-29 21:11:21 +00:00
..
build sdlayer: Clean up creation of SDL_Renderer and provide information about the process to the log. 2016-05-29 21:11:21 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Mapster32: add byte array editorcolors[256] to m32script variables. 2015-11-20 20:26:51 +00:00
platform OS X: Only build the SDLMain object with SDL 1.2. 2016-03-28 05:16:18 +00:00
rsrc Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
source Clean up fallback video mode attempt code in order to fix at least three bugs. 2016-05-29 21:11:17 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
Android.mk More Android build changes. DONT_BUILD. 2016-05-11 01:03:56 +00:00
eduke32.sln VS solution update. DONT_BUILD. 2016-05-13 22:15:34 +00:00
eduke32.vcxproj Android stuff. DONT_BUILD. 2016-03-14 00:07:28 +00:00
eduke32.vcxproj.filters Android stuff. DONT_BUILD. 2016-03-14 00:07:28 +00:00
Makefile Makefile: Convert object lists to an escaped multi-line format for better diffing. 2016-05-23 04:47:18 +00:00
Makefile.common Makefile: Add L_CXXONLYFLAGS, and use it to pass "-static-libstdc++" on Windows. 2016-05-23 04:47:12 +00:00
Makefile.deps Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
Makefile.msvc VS project and MSVC Makefile updates. DONT_BUILD. 2016-03-14 00:06:45 +00:00