raze-gles/source/build/src
Christoph Oelckers 156a225ff4 - renamed global palookup variable.
Since the same word gets used in text messages and local variables in the game code it is easier this way to search for it and facilitate its transition to the translation table management in PaletteContainer.
2020-04-13 23:58:46 +02:00
..
animvpx.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
clip.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
common.cpp - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
compat.cpp - use ZDoom's memory allocation wrapper instead of EDuke's. 2020-04-12 08:30:38 +02:00
defs.cpp - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
engine.cpp - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - palette code cleanup 2020-04-13 23:58:44 +02:00
hash.cpp - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.cpp - use a dedicated flag for defined hightile tints so that the shader can use them. 2020-02-09 15:53:08 +01:00
mdsprite.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
mhk.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
palette.cpp - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
polymost.cpp - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
pragmas.cpp - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
scriptfile.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
timer.cpp - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
voxmodel.cpp - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere. 2020-04-12 08:30:43 +02:00