raze-gles/polymer/eduke32
helixhorned 10a0e82736 Fix the "fix for flying/jumping monsters getting stuck in water".
In C and Lunatic, split 'jumptoplayer' of enum amoveflags_t / action.MOVFLAGS
into 'jumptoplayer_bits' and 'jumptoplayer_only' (see updated Lunatic doc).

git-svn-id: https://svn.eduke32.com/eduke32@4378 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:52 +00:00
..
build If 3rd person view gets outside map, try again w/o subtracting 3072 from player z. 2014-03-15 14:10:42 +00:00
jit Lunatic: add LuaJIT's jit/bcsave.lua and headers for synthesis build preparation. 2013-08-11 15:28:45 +00:00
package a.m32: add states 'uniformceiling' and 'uniformfloor'. 2014-02-28 20:33:47 +00:00
platform Fix 32-bit MSVC builds. DONT_BUILD. 2014-02-11 06:14:03 +00:00
rsrc Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit. 2013-10-07 10:03:11 +00:00
source Fix the "fix for flying/jumping monsters getting stuck in water". 2014-03-16 14:37:52 +00:00
eduke32.sln MSVC: Set up support for SDL2. DONT_BUILD. 2014-02-11 07:39:09 +00:00
eduke32.vcxproj MSVC: Set up support for SDL2. DONT_BUILD. 2014-02-11 07:39:09 +00:00
eduke32.vcxproj.filters Replace QuickLZ with LZ4. 2014-02-10 10:55:49 +00:00
Makefile Build system: Detect the SVN revision and generate rev.h directly from the Makefile, if applicable. 2014-02-22 08:02:41 +00:00
Makefile.common Build system: Detect the SVN revision and generate rev.h directly from the Makefile, if applicable. 2014-02-22 08:02:41 +00:00
Makefile.deps Build system: Detect the SVN revision and generate rev.h directly from the Makefile, if applicable. 2014-02-22 08:02:41 +00:00
Makefile.msvc MSVC: Set up support for SDL2. DONT_BUILD. 2014-02-11 07:39:09 +00:00