raze-gles/polymer/eduke32/source/jaudiolib/include/music.h
terminx 7466904eaf Bring out yer dead!
git-svn-id: https://svn.eduke32.com/eduke32@5601 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-02 00:21:12 +00:00

51 lines
1.5 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __MUSIC_H
#define __MUSIC_H
#include "compat.h"
extern int32_t MUSIC_ErrorCode;
enum MUSIC_ERRORS
{
MUSIC_Warning = -2,
MUSIC_Error = -1,
MUSIC_Ok = 0,
MUSIC_MidiError,
};
#define MUSIC_LoopSong ( 1 == 1 )
#define MUSIC_PlayOnce ( !MUSIC_LoopSong )
const char *MUSIC_ErrorString(int32_t ErrorNumber);
int32_t MUSIC_Init(int32_t SoundCard);
int32_t MUSIC_Shutdown(void);
void MUSIC_SetVolume(int32_t volume);
void MUSIC_Continue(void);
void MUSIC_Pause(void);
int32_t MUSIC_StopSong(void);
int32_t MUSIC_PlaySong(char *song, int32_t loopflag);
void MUSIC_Update(void);
#endif