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0cc019686d
Use constexpr where possible to allow using these function in static initializers. Avoid dividing by constant values. Better multiply with the inverse which is quite a bit faster. |
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.. | ||
2d | ||
audio | ||
console | ||
engine | ||
filesystem | ||
fonts | ||
menu | ||
models | ||
objects | ||
platform | ||
rendering | ||
scripting | ||
textures | ||
thirdparty | ||
utility |