mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-02 14:40:40 +00:00
0bd460d9e3
The main reason here is that the scene specific part contains a projection dependent component which would be a problem when transitioning to GZDoom's code. The global viewpoint data already has a field for such a factor so now that gets used. This also means a significant simplification of the visibility code in Polymost and the removal of several global variables. |
||
---|---|---|
.. | ||
polymost.fp | ||
polymost.vp |