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9dfd3ddd02
- start of visibility migration - removing unused globvis variable.
30 lines
686 B
Text
30 lines
686 B
Text
out vec4 v_color;
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out float v_distance;
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out vec4 v_texCoord;
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out float v_fogCoord;
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out vec4 v_eyeCoordPosition;
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out vec4 v_worldPosition;
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layout(location = 0) in vec4 i_vertPos;
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layout(location = 1) in vec4 i_texCoord;
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layout(location = 2) in vec4 i_color;
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void main()
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{
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vec4 vertex = ModelMatrix * i_vertPos;
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vec4 eyeCoordPosition = ViewMatrix * vertex;
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v_eyeCoordPosition = eyeCoordPosition;
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gl_Position = ProjectionMatrix * eyeCoordPosition;
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eyeCoordPosition.xyz /= eyeCoordPosition.w;
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v_texCoord = TextureMatrix * i_texCoord;
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v_fogCoord = abs(eyeCoordPosition.z);
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v_color = i_color;
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v_distance = eyeCoordPosition.z;
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v_worldPosition = vertex;
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}
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