raze-gles/wadsrc
Christoph Oelckers 0bd460d9e3 - split up the visibility factor into a scene specific and an element specific part.
The main reason here is that the scene specific part contains a projection dependent component which would be a problem when transitioning to GZDoom's code. The global viewpoint data already has a field for such a factor so now that gets used.
This also means a significant simplification of the visibility code in Polymost and the removal of several global variables.
2020-06-05 19:06:31 +02:00
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static - split up the visibility factor into a scene specific and an element specific part. 2020-06-05 19:06:31 +02:00
CMakeLists.txt - renamed the project to "Raze". 2019-12-28 14:10:25 +01:00