raze-gles/polymer/eduke32
hendricks266 0b1d786f35 Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot.
git-svn-id: https://svn.eduke32.com/eduke32@5117 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:57:11 +00:00
..
build Prevent a crash in mdloadskin() caused by an oversight in r5107. 2015-03-30 05:56:06 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot. 2015-03-30 05:57:11 +00:00
platform Apple: Update Xcode project and build system. DONT_BUILD. 2015-02-14 07:26:10 +00:00
rsrc Identify Windows 10 in the startup window/log. DONT_BUILD. 2015-01-11 04:52:45 +00:00
source Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot. 2015-03-30 05:57:11 +00:00
Android.mk More Android changes. DONT_BUILD. 2015-03-24 00:40:01 +00:00
Makefile Fix building on case-sensitive filesystems on OS X, DONT_BUILD. 2015-03-24 00:40:43 +00:00
Makefile.common BSD: Build system fixes/improvements. DONT_BUILD. 2015-03-02 07:54:24 +00:00
Makefile.deps Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
Makefile.msvc Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
eduke32.sln Rename build configurations in VS project. DONT_BUILD. 2015-02-11 05:21:56 +00:00
eduke32.vcxproj A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
eduke32.vcxproj.filters A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00