..
2d
- fixed all undefined symbols except OpenGLFrameBuffer.
2019-12-23 10:53:58 +01:00
console
- plugged more memory leaks.
2019-12-24 18:53:29 +01:00
filesystem
- hooked up the input system and did a major cleanup.
2019-12-24 12:59:26 +01:00
fonts
- got it to the point where it can render to the GL surface from the native backend.
2019-12-23 19:37:40 +01:00
input
- disabled the message entering code.
2019-12-24 13:21:36 +01:00
menu
- Blood now also starts the first level without leaks.
2019-12-24 19:47:34 +01:00
music
- added GZDoom's sound engine.
2019-12-12 19:21:36 +01:00
rendering
- header cleanup
2019-12-23 21:19:42 +01:00
sound
- set up some basic reverb.
2019-12-22 17:43:39 +01:00
textures
- Blood now also starts the first level without leaks.
2019-12-24 19:47:34 +01:00
utility
- plugged more memory leaks.
2019-12-24 18:53:29 +01:00
animlib.cpp
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
animlib.h
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
compositesaveame.h
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
compositesavegame.cpp
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
gameconfigfile.cpp
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
gameconfigfile.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
gamecontrol.cpp
- rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages.
2019-12-24 19:59:14 +01:00
gamecontrol.h
- rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages.
2019-12-24 19:59:14 +01:00
gamecvars.cpp
- refactored the coordinate printout to a stat and removed printext256 and the associated font.
2019-12-23 20:55:12 +01:00
gamecvars.h
- refactored the coordinate printout to a stat and removed printext256 and the associated font.
2019-12-23 20:55:12 +01:00
gamemain.cpp
- added GZDoom's resource management classes.
2019-10-28 23:46:15 +01:00
i_specialpaths.h
- various fixes and improvements related to file location management:
2019-11-02 00:38:30 +01:00
initfs.cpp
- fixed undefined behavior with iterating over null unique_ptrs.
2019-12-17 20:08:59 +01:00
inputstate.cpp
- mouse input works again after cleaning out the remaining cruft of the old input code.
2019-12-24 13:54:50 +01:00
inputstate.h
- mouse input works again after cleaning out the remaining cruft of the old input code.
2019-12-24 13:54:50 +01:00
keyboard.h
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
2019-11-04 00:53:55 +01:00
mapinfo.h
- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
2019-12-11 23:41:05 +01:00
ns.h
- sky clamping may only be done in Blood for now.
2019-10-19 20:25:58 +02:00
openaudio.cpp
- SW sound WIP
2019-12-17 23:25:07 +01:00
openaudio.h
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
quotemgr.h
- refactor of the quote storage.
2019-12-04 00:28:28 +01:00
quotes.cpp
- started transitioning to a global mapinfo list.
2019-12-10 00:01:45 +01:00
rts.cpp
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
2019-12-16 19:18:03 +01:00
rts.h
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
2019-12-16 19:18:03 +01:00
savegamehelp.cpp
- removed unused compression records from savegame header
2019-12-11 01:10:59 +01:00
savegamehelp.h
- savegame and mapinfo cleanup in DN3D and RR frontends.
2019-12-10 22:22:59 +01:00
screenshot.cpp
- replaced the semi-broken screenshot name generator.
2019-12-19 19:47:51 +01:00
searchpaths.cpp
- more leaks plugged, plus rerouting exception messages to the log window.
2019-12-24 16:30:33 +01:00
secrets.cpp
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
secrets.h
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
st_start.h
- fixed all undefined symbols except OpenGLFrameBuffer.
2019-12-23 10:53:58 +01:00
statistics.cpp
- transitioned Blood to the common mapinfo system.
2019-12-11 00:57:53 +01:00
statistics.h
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
version.h
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00