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int DoBeginJump(short SpriteNum);
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int DoJump(short SpriteNum);
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int DoBeginFall(short SpriteNum);
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int DoFall(short SpriteNum);
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void KeepActorOnFloor(short SpriteNum);
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int DoActorSlide(short SpriteNum);
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int DoActorSectorDamage(short SpriteNum);
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int DoScaleSprite(short SpriteNum);
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