int DoBeginJump(short SpriteNum); int DoJump(short SpriteNum); int DoBeginFall(short SpriteNum); int DoFall(short SpriteNum); void KeepActorOnFloor(short SpriteNum); int DoActorSlide(short SpriteNum); int DoActorSectorDamage(short SpriteNum); int DoScaleSprite(short SpriteNum);