Commit graph

  • 1732d206bd - Blood: fixed flare gun no longer being able to set trees on fire. Christoph Oelckers 2021-09-18 20:12:15 +0200
  • de816fa90a - added missing compiler flags for non-MSVC targets alexey.lysiuk 2021-09-18 17:00:28 +0300
  • 0d4e0d72fb - fixed vertex generation when splitting walls by planes on old hardware. Christoph Oelckers 2021-09-18 13:04:46 +0200
  • 01e9d8e5e1 - remaining parts of GLES. Christoph Oelckers 2021-09-18 13:03:36 +0200
  • a3d9cd9a68 - Backend update from GZDoom - mainly for GLES2 support. Christoph Oelckers 2021-09-18 12:20:28 +0200
  • 11aea1c5d4 - more target replacements. Christoph Oelckers 2021-05-05 10:22:26 +0200
  • b9f6120380 - handle target validations in AI functions properly. Christoph Oelckers 2021-05-05 10:12:31 +0200
  • 261301bdea - replacing target_i, batch 1. Christoph Oelckers 2021-05-05 09:47:08 +0200
  • 90091965ba - replaced most occurences of target_i in already refactored code. Christoph Oelckers 2021-09-16 00:52:54 +0200
  • 7a6629ce6a - renamed XSPRITE::target to target_i. Christoph Oelckers 2021-09-16 00:40:09 +0200
  • 774a015e6b - aiChooseDirection and its subfunctions. Christoph Oelckers 2021-09-16 00:17:37 +0200
  • a79d362b40 - dudeIsPlayingSeq + aiPlay3DSound. Christoph Oelckers 2021-09-16 00:12:28 +0200
  • 7054313dd4 - formatting only. Christoph Oelckers 2021-09-16 00:01:50 +0200
  • 00d0099333 - removed a few compatibility wrappers. Christoph Oelckers 2020-12-05 23:49:51 +0100
  • 6a1ffca34f - actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names. Christoph Oelckers 2021-08-30 20:32:14 +0200
  • 663ecc79d1 - actFireVector Christoph Oelckers 2021-08-30 20:28:24 +0200
  • d6724185b3 - removed a few redundant one-liner functions. Christoph Oelckers 2021-08-30 22:27:25 +0200
  • d7078dda48 - actGetRespawnTime + actCheckRespawn. Christoph Oelckers 2021-08-30 20:21:49 +0200
  • 6db18e61d9 - Blood: use a TArray for gPost and store actors as pointers. Christoph Oelckers 2021-08-30 20:12:19 +0200
  • 4526f4149b - actSpawnThing and actFireThing. Christoph Oelckers 2020-12-05 20:22:29 +0100
  • 7c1826e909 - fixed typo in the actor variant of seqKill. Christoph Oelckers 2021-09-02 12:18:56 +0200
  • c5d7455317 - actSpawnDude. Christoph Oelckers 2020-12-05 18:32:49 +0100
  • e8187b4a99 - fixed bad serializers for vec2_t and vec3_t. Christoph Oelckers 2021-09-11 21:36:29 +0200
  • 6be611fd94 - fixed merge. Christoph Oelckers 2021-09-12 18:32:11 +0200
  • d466ea155f - Exhumed: Avoid masking bits into the sector index as well. Christoph Oelckers 2021-09-07 21:33:15 +0200
  • 9991e6665c - Exhumed: Avoid masking sound flags into the sprite index. Christoph Oelckers 2021-09-07 21:30:03 +0200
  • d82b7ff51c - Exhumed: renamed disassembly variable. Christoph Oelckers 2021-09-07 21:28:47 +0200
  • f7a475aa94 - Exhumed: fixed sound origin in DoRegenerates. Christoph Oelckers 2021-09-07 21:27:19 +0200
  • 7f485bfab1 - split off the extended sprite flags into their own word. Christoph Oelckers 2021-09-05 12:25:52 +0200
  • 99ecfe133d - flag sprites for automapping regardless of the 'automapping' variable's value. Christoph Oelckers 2021-09-06 23:14:01 +0200
  • 2297c9351a Attempt to fix music replacement definitions again Kevin Caccamo 2021-09-05 14:35:10 -0400
  • f675adebbd feature missed games, removed conduct guideline arrowgent 2021-08-31 03:21:33 -0700
  • 8d2f8bd40d missing games, removed conduct guideline arrowgent 2021-08-31 03:20:55 -0700
  • bbebc15fb2 reminder title arrowgent 2021-08-31 02:49:55 -0700
  • 8795390e28 create feature form arrowgent 2021-08-31 02:46:12 -0700
  • 68cd915a78 add game & remove other config (wip) arrowgent 2021-08-31 02:41:06 -0700
  • 1d3ff006b1 bug form arrowgent 2021-08-31 02:37:18 -0700
  • d36caf6151 move template to forms arrowgent 2021-08-31 02:36:23 -0700
  • 003fcd0364 begin template & move to forms arrowgent 2021-08-31 02:28:24 -0700
  • 6dcd7e2557 - do not crash on badly defined walls where the end point is missing. Christoph Oelckers 2021-08-30 23:15:53 +0200
  • 585f841f96 - core shader override block, backported from GZDoom. Christoph Oelckers 2021-08-30 22:33:53 +0200
  • 61bc90949b - Blood: fixed super secret notification on the level summary screen. Christoph Oelckers 2021-08-30 15:24:52 +0200
  • 2e451618f8 - Duke: fixed some incorrect cutscene playback speeds. Christoph Oelckers 2021-08-30 15:17:00 +0200
  • 0e82d75325 - SW: fixed recursive saving of panel sprites Christoph Oelckers 2021-08-30 14:58:12 +0200
  • bad57f6a5f - clear pspAsArray at the beginning of a save/load operation, not at the end. Christoph Oelckers 2021-08-30 14:31:03 +0200
  • e13426ec6e - SW: avoid crashing when unwinding from a savegame loading error. Christoph Oelckers 2021-08-30 13:57:58 +0200
  • 3c3da13d3f - fixed seqKill actor variant. Christoph Oelckers 2021-09-12 18:17:27 +0200
  • fefc9e91da - rename weaponhit to DDukeActor. Christoph Oelckers 2021-08-30 08:12:39 +0200
  • 2b6bc414f5 - Duke: fixed a few places using a sprite index where a player index is needed. Christoph Oelckers 2021-08-30 08:08:33 +0200
  • 0bd0923f44 - cleaned up some dirty code. Christoph Oelckers 2021-08-30 08:07:40 +0200
  • 07eda3cb4a - Duke: don't process input when not in a game. Christoph Oelckers 2021-08-30 08:06:26 +0200
  • 65d4919e5e Merge remote-tracking branch 'public/master' raze-gles-2021-08-29 Mitchell Richters 2021-08-29 21:26:08 +1000
  • a2f17b1de3 - Duke/RR: Fix clearing of weapons for RRRA E2L2 that should only be done for RR. Mitchell Richters 2021-08-29 21:00:08 +1000
  • 0a04f8d14e - Blood: Repair bad tile index swaps for frame 1 that were accidentally applied against frame 0. Mitchell Richters 2021-08-29 19:42:24 +1000
  • bac1480997 - Blood: fixed use of bad index variable in condCheckSector Christoph Oelckers 2021-08-28 17:59:33 +0200
  • 44e0da1212 - Blood: Remove the interpolate statement from all unused beast QAVs. Mitchell Richters 2021-08-28 16:58:39 +1000
  • deefbcf431 Use PlayerName() carnivoroussociety 2021-08-28 06:37:45 +1000
  • 2b44f8e79d Carry over team flag fix from nblood carnivoroussociety 2021-08-28 06:30:34 +1000
  • 049665e03e Fixed bug collecting lifeleech with ignited tnt/spray carnivoroussociety 2021-08-28 05:38:02 +1000
  • 2fbfa82fe8 - Blood: Add interpolated weapon QAVs to WeaponInit() and WeaponPrecache() functions. Mitchell Richters 2021-08-28 16:41:51 +1000
  • 726edc199e - Blood: Add SetQAV() static function to abstract away from directly setting the player's weaponQav variable to allow us to properly reset the framerate QAV timer values to 0 as well. Mitchell Richters 2021-08-28 16:36:27 +1000
  • 3c09f41b43 - Blood: Use more precision for flicker, quake and tilt effects. Mitchell Richters 2021-08-28 11:53:26 +1000
  • dc0d201275 - Blood: added serialization for the tracking conditions array. Christoph Oelckers 2021-08-27 18:21:01 +0200
  • 656ec8ef06 - Blood: Apply a slightly better fix for the akimbo shotgun animation kQAV2SHOTF2 (res_id: 61). Mitchell Richters 2021-08-27 22:18:57 +1000
  • f3e10a595d - Blood: fixed pod fireballs not exploding. Christoph Oelckers 2021-08-27 13:25:01 +0200
  • e010dce812 - Blood: fixed occasionally disappearing sprites when hitting something with the tesla gun. Christoph Oelckers 2021-08-26 09:31:32 +0200
  • 9b061f9829 - Blood: fixed crash with Gargoyle projectiles. Christoph Oelckers 2021-08-26 08:16:43 +0200
  • 1fbaeceada - Blood: avoid double free of sprites. Christoph Oelckers 2021-08-26 08:10:18 +0200
  • 03e6bb3696 Skip CheckProximityWall when newSectCheckMethod is set carnivoroussociety 2021-08-26 09:16:09 +1000
  • 6d06f063f6 - Blood: Directly use the incoming loopable bool from gi->AddQAVInterpProps() in the QAVInterpProps struct. Mitchell Richters 2021-08-26 11:19:42 +1000
  • 37f8fc8b0d - Allow disabling of load screens like how they were before the move of ScreenJob from native code to ZScript. Mitchell Richters 2021-08-26 10:34:00 +1000
  • f44d695245 - Fix some warning messages in the defineqav DEF parser. Mitchell Richters 2021-08-26 10:33:24 +1000
  • 957a23d282 - updated continuous integration workflow alexey.lysiuk 2021-08-25 11:09:38 +0300
  • c80831555c - Blood: fixed broken missile collision checks. Christoph Oelckers 2021-08-25 08:47:40 +0200
  • 0cad0b9258 - reformatting the mess created by TortoiseMerge. Christoph Oelckers 2021-08-25 08:46:31 +0200
  • c288de920d - Blood: don't abort the INI scanner if it finds a file with resource file index 0. Christoph Oelckers 2021-08-24 18:39:54 +0200
  • d5a4a17ced - Blood: Amend shade issues in QAVs for KQAVFLARFIR2 (res_id: 43) and kQAVFLAR2FIR (res_id: 48) now that we're interpolating shade. Mitchell Richters 2021-08-24 22:34:56 +1000
  • fd149e50ee - Remove early return from GrpScan() that was allowing addons to come through even if they weren't valid. Mitchell Richters 2021-08-24 20:56:28 +1000
  • 271eb16833 - Duke: Correctly mark Duke: Alien World Tour as a Duke add-on. Mitchell Richters 2021-08-24 20:54:33 +1000
  • 68387cd59e - fixed: List menus still allowed to select unselectable items with the mouse. Christoph Oelckers 2021-08-24 10:08:25 +0200
  • 90b7524706 - SW: fixed episode indexing resulting in bad display on the automap. Christoph Oelckers 2021-08-24 09:57:36 +0200
  • 78b8f77850 - Remove duplicate grpinfo definition for "BLOOD: One Unit Whole Blood". Mitchell Richters 2021-08-24 11:22:44 +1000
  • 5a32000d1e - Blood: Interpolate the alpha and shade values when interpolating QAVs. Mitchell Richters 2021-08-24 10:07:58 +1000
  • b1fa923f02 - Blood: Re-organise QAVInterpProps struct so that when statically declaring forcedinterpdata, only the required value needs passing. Mitchell Richters 2021-08-24 10:06:54 +1000
  • 542f005565 - Blood: Fixed weapon switching while using Voodoo Doll playing its idle animation. Mitchell Richters 2021-08-24 07:25:52 +1000
  • feb11a2f9a - fixed one merge conflict that managed to slip through. Christoph Oelckers 2021-08-23 19:24:56 +0200
  • 0e7c61dc33 - tabified code. Christoph Oelckers 2021-08-23 19:21:41 +0200
  • ac40e86ab2 - actSpawnSprite Christoph Oelckers 2020-12-05 17:24:27 +0100
  • ebdb4927cc - got rid of a few sprite/xsprite references. Christoph Oelckers 2021-08-17 14:32:32 +0200
  • 2cfb4f908e - actProcessSprites done. Christoph Oelckers 2020-12-05 16:23:01 +0100
  • 7faebdcbf1 - first two loops of actProcessSprites split off and redone. Christoph Oelckers 2020-12-05 12:54:26 +0100
  • ddcb12a8b2 - MoveMissile + actExplodeSprite. Christoph Oelckers 2020-12-05 12:17:28 +0100
  • 29c2e68270 - tabified MoveDude Christoph Oelckers 2020-12-05 10:40:13 +0100
  • 8c01c363a9 - replaced remaining access to sprite[] and xsprite[] in processed code. Christoph Oelckers 2020-12-05 00:08:51 +0100
  • c1d52f7393 - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. Christoph Oelckers 2020-12-04 23:21:42 +0100
  • 4fed1debe4 - moveDude part 1. Christoph Oelckers 2020-12-04 14:25:04 +0100
  • 3aa9d6f8be - MoveThing. Christoph Oelckers 2020-12-03 22:04:07 +0100
  • 6d958135e0 - give TMap a proper move constructor and assignment operator. Christoph Oelckers 2021-08-21 10:32:20 +0200
  • e74e581637 Fix issues with self collision on MoveMissile() carnivoroussociety 2021-08-24 01:22:31 +1000
  • 4ffd02b1e1 - Blood: Declare qavGetInterpType() as static within qav.cpp. Mitchell Richters 2021-08-23 21:00:45 +1000