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- Blood: fixed occasionally disappearing sprites when hitting something with the tesla gun.
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1 changed files with 1 additions and 1 deletions
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@ -4904,7 +4904,7 @@ void MoveDude(DBloodActor* actor)
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{
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HITINFO hitInfo = gHitInfo;
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gHitInfo.hitsprite = pSprite->index;
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actImpactMissile(actor, 3);
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actImpactMissile(coll.actor, 3);
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gHitInfo = hitInfo;
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}
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#ifdef NOONE_EXTENSIONS
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