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- Blood: fixed flare gun no longer being able to set trees on fire.
Somehow a bad damage type got in here...
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@ -5700,7 +5700,7 @@ static void actCheckProximity()
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if (pXSprite->burnTime > 0)
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{
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pXSprite->burnTime = ClipLow(pXSprite->burnTime - 4, 0);
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actDamageSprite(actor->GetBurnSource(), actor, kDamageFall, 8);
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actDamageSprite(actor->GetBurnSource(), actor, kDamageBurn, 8);
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}
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if (pXSprite->Proximity)
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