Christoph Oelckers
|
a0cc798c9c
|
- cleaned up the sound system interface to have consistent naming and no aliases.
|
2020-07-25 09:32:54 +02:00 |
|
Christoph Oelckers
|
30a0fcfe46
|
- disable rotation for hud_drawpal.
This was just a Build crutch to do x-flipping, with that being handled in the backend now the rotation angle must be 0.
|
2020-07-25 09:02:47 +02:00 |
|
Christoph Oelckers
|
3028b3f3fd
|
- merged game.h into global.h and game.cpp into global.cpp.
Meaning that all global declarations are in one file now.
|
2020-07-20 18:43:50 +02:00 |
|
Christoph Oelckers
|
fca4bdcafb
|
- split out the main movement calculation out of P_PlayerInputBoat and used the original code for providing a replacement.
|
2020-07-16 18:58:31 +02:00 |
|
Christoph Oelckers
|
55feadd11c
|
- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
|
2020-07-16 13:23:26 +02:00 |
|
Christoph Oelckers
|
39a6ab6f0e
|
- input update - safety commit
|
2020-07-15 23:44:07 +02:00 |
|
Christoph Oelckers
|
631398a35a
|
- renamed a few things.
|
2020-07-06 23:04:19 +02:00 |
|
Christoph Oelckers
|
e272245537
|
- fixing some HUD stuff.
|
2020-07-06 15:48:51 +02:00 |
|
Christoph Oelckers
|
d13b2dc130
|
- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
|
2020-07-03 23:56:14 +02:00 |
|
Christoph Oelckers
|
6be1a9a9e4
|
- copyright
|
2020-06-28 09:03:31 +02:00 |
|
Christoph Oelckers
|
603afdde87
|
- weapon draw code tested and old version removed.
# Conflicts:
# source/games/duke/src/zz_player.cpp
|
2020-06-22 00:06:27 +02:00 |
|
Christoph Oelckers
|
e3153f143d
|
hudweapon
# Conflicts:
# source/build/src/engine.cpp
|
2020-06-22 00:05:07 +02:00 |
|