Commit Graph

260 Commits

Author SHA1 Message Date
Christoph Oelckers 3d538b4c8f - use explicit vertex attributes for everything.
No more glVertex, glTexCoord or glColor calls anywhere.
2019-10-06 10:46:23 +02:00
Christoph Oelckers 0720ad5fd5 - make all varyings in the polymost shader explicit and declare the surface shader as v3.30 as it already used modern syntax. 2019-10-06 10:29:17 +02:00
Christoph Oelckers 71d132b470 - use explicitly declared matrix uniforms.
The builtin matrices are no longer available in modern GLSL, preventing an upgrade of the shader.
Also perform better reporting of shader compilation errors.
2019-10-06 10:19:51 +02:00
Christoph Oelckers 8fd8d0858c - started modernizing the shader.
This is one unbelievable piece of weird coding based on the 15 year old concept to avoid conditionals at all costs.
As a result the code is totally unreadable and no longer really portable to modern OpenGL.
This has to be done in small pieces.
2019-10-06 10:07:09 +02:00
Christoph Oelckers 93ad83b380 - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet.
- remove all code for faking gamma correction through palette manipulated images.
2019-10-05 21:59:03 +02:00
Christoph Oelckers 3fb5154dc9 - make it work again. 2019-10-05 14:17:59 +02:00
Christoph Oelckers 3c193bb243 - moved the animvpx shader to the backend code.
This removes the final access to OpenGL from the rest of the source, with the exception of the glFinish call in the swap code.
2019-10-05 13:38:02 +02:00
Christoph Oelckers 0ee80628a2 - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
Christoph Oelckers 644b07b718 - minor fixes. 2019-10-05 12:39:50 +02:00
Christoph Oelckers d058084c10 - added an engine resource file.
Currently this only contains the main Polymost shaders and the resources from nblood.pk3.
The latter cannot be used yet because the Build resource management system is too stubborn to add the newly added file without some changes.
It's better to refactor the entire system instead.
2019-10-04 23:29:00 +02:00