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- make it work again.
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parent
f99492d6d5
commit
3fb5154dc9
2 changed files with 18 additions and 3 deletions
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@ -80,6 +80,7 @@ void GLInstance::LoadPolymostShader()
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polymostShader = new PolymostShader();
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if (!polymostShader->Load("PolymostShader", (const char*)Vert.Data(), (const char*)Frag.Data()))
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{
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wm_msgbox("Fatal Error", "Shader compilation failed");
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exit(1);
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}
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SetPolymostShader();
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@ -97,15 +98,16 @@ void GLInstance::LoadVPXShader()
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vpxShader = new FShader();
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if (!vpxShader->Load("VPXShader", (const char*)Vert.Data(), (const char*)Frag.Data()))
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{
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wm_msgbox("Fatal Error", "Shader compilation failed");
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exit(1);
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}
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}
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void GLInstance::LoadSurfaceShader()
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{
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auto fr1 = GetBaseResource("demolition/shaders/glsl/surface.vp");
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auto fr1 = GetBaseResource("demolition/shaders/glsl/glsurface.vp");
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TArray<uint8_t> Vert = fr1.Read();
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fr1 = GetBaseResource("demolition/shaders/glsl/surface.fp");
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fr1 = GetBaseResource("demolition/shaders/glsl/glsurface.fp");
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TArray<uint8_t> Frag = fr1.Read();
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// Zero-terminate both strings.
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Vert.Push(0);
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@ -113,6 +115,7 @@ void GLInstance::LoadSurfaceShader()
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surfaceShader = new SurfaceShader();
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if (!surfaceShader->Load("SurfaceShader", (const char*)Vert.Data(), (const char*)Frag.Data()))
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{
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wm_msgbox("Fatal Error", "Shader compilation failed");
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exit(1);
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}
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}
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@ -1 +1,13 @@
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#version 110
attribute vec4 i_vertPos;
attribute vec2 i_texCoord;
varying vec2 v_texCoord;
void main()
{
gl_Position = i_vertPos;
v_texCoord = i_texCoord;
}
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#version 110
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attribute vec4 i_vertPos;
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attribute vec2 i_texCoord;
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varying vec2 v_texCoord;
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void main()
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{
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gl_Position = i_vertPos;
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v_texCoord = i_texCoord;
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}
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