Christoph Oelckers
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6f4e380728
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- migrated RR's cutscene definitions.
Also turned several level-specific init options into map flags or map parameters.
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2021-05-02 13:12:24 +02:00 |
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Christoph Oelckers
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0ee28fb45e
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- also handle SW's voxels.
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2021-04-11 13:38:23 +02:00 |
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Christoph Oelckers
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e5e23cd63c
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- make sure voxels are being precached.
In Blood's case it also needs to check the game-side array to find everything.
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2021-04-11 13:19:48 +02:00 |
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Christoph Oelckers
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e4cf768fa8
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- call StartPrecaching to keep Vulkan happy.
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2021-04-11 10:50:04 +02:00 |
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Christoph Oelckers
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9fd3ab6b5e
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- fixed texture precaching.
After the migration to GZDoom's full backend this never created any textureds when precaching things.
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2021-04-11 09:59:55 +02:00 |
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