Commit Graph

8112 Commits

Author SHA1 Message Date
hendricks266 56998c4840 Report 16-bit analog axis precision to the game instead of arbitrarily truncating it to ~14.3 bits.
git-svn-id: https://svn.eduke32.com/eduke32@7956 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:45 +02:00
terminx 44d5371ad3 Fix bug where "standing" on top of a sprite structure underwater would cause the player to act as if they were no longer underwater
git-svn-id: https://svn.eduke32.com/eduke32@7955 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:43 +02:00
terminx 620f0da65b Another attempt at improving/fixing the fps limiter
git-svn-id: https://svn.eduke32.com/eduke32@7954 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:41 +02:00
terminx 755de405c2 Add automapping var to Gv_RefreshPointers()
git-svn-id: https://svn.eduke32.com/eduke32@7953 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:39 +02:00
terminx 99a3c3393a Better behaved falling actors
git-svn-id: https://svn.eduke32.com/eduke32@7952 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:36 +02:00
terminx 49edf5f542 Change actor/player context of EVENT_SCREEN
git-svn-id: https://svn.eduke32.com/eduke32@7951 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:35 +02:00
terminx d404f010c9 Fix some undefined behavior
git-svn-id: https://svn.eduke32.com/eduke32@7950 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:33 +02:00
terminx 2ef83e4a71 This can overflow
git-svn-id: https://svn.eduke32.com/eduke32@7949 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:31 +02:00
terminx 0ffc89fbb7 Remove dead declaration
git-svn-id: https://svn.eduke32.com/eduke32@7948 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:28 +02:00
hendricks266 c40a4b26ff Fix how analog axis values are used by the game code, part 2: aiming.
Mouse movement is no longer funneled through analog axis handling.

git-svn-id: https://svn.eduke32.com/eduke32@7947 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:27 +02:00
hendricks266 f1e67616a9 Fix how analog axis values are used by the game code, part 1: movement.
Turning and looking will require me to disentangle CONTROL_GetMouseDelta from the rest of CONTROL_PollDevices.

git-svn-id: https://svn.eduke32.com/eduke32@7946 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:24 +02:00
hendricks266 7338988b5e Fix mouse and joystick menu slider scales
git-svn-id: https://svn.eduke32.com/eduke32@7945 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:21 +02:00
hendricks266 618203489f Blank out old-style joystick defaults because they're irrelevant in 2019.
git-svn-id: https://svn.eduke32.com/eduke32@7944 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:19 +02:00
hendricks266 87c31bbdf5 Fix bugs with unbound mouse and joystick controls not saving properly.
git-svn-id: https://svn.eduke32.com/eduke32@7943 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:17 +02:00
hendricks266 47d8541cf3 Enable joysticks by default because better that than figuring out how to parse settings.cfg multiple times without breaking something.
git-svn-id: https://svn.eduke32.com/eduke32@7942 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:15 +02:00
pogokeen 5c11fc8889 sounds.cpp: fix infinite loop caused by removal of "else" in r7939
git-svn-id: https://svn.eduke32.com/eduke32@7941 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:12 +02:00
terminx 9ee310ce71 Fix sound issue
git-svn-id: https://svn.eduke32.com/eduke32@7940 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:10 +02:00
terminx ef7f4f8a60 Oops
git-svn-id: https://svn.eduke32.com/eduke32@7939 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:08 +02:00
hendricks266 e7723efcf4 Fix skipping to the end of def blocks
git-svn-id: https://svn.eduke32.com/eduke32@7938 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:06 +02:00
terminx 36366c0c98 M-M-M-MUTEX MADNESS
git-svn-id: https://svn.eduke32.com/eduke32@7937 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:04 +02:00
terminx 6fddd30eaa Remove lockclock from mapstates
git-svn-id: https://svn.eduke32.com/eduke32@7936 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:02 +02:00
terminx 564a68f1a7 Improve frame limiter logic
git-svn-id: https://svn.eduke32.com/eduke32@7935 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:00 +02:00
terminx 0a5cdea62a Run savegame events as myconnectindex instead of screenpeek
This doesn't really matter right now, but it's wrong.

git-svn-id: https://svn.eduke32.com/eduke32@7934 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:58 +02:00
terminx 41ff733fcd Happier try_facespr_intersect()
I'm prejudiced against 30-line functions with statements nested 5 levels deep.

git-svn-id: https://svn.eduke32.com/eduke32@7933 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:56 +02:00
terminx 3b98ba6561 Attempt to work around odd behavior when attempting to use stuff like wall aligned sprites with the new version of clipmove
The behavior was always "wrong" as clipmove does not handle movement of lines, just movement of clip boxes against lines and face sprite points, but the newer version of clipmove actively bounces sprites away from lines they would otherwise clip into. This was causing wall-aligned sprites that called any functions that ended up calling clipmove to get pushed away from the wall unintentionally.

git-svn-id: https://svn.eduke32.com/eduke32@7932 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:53 +02:00
terminx 53cd67b0f2 Add ifdef guard
git-svn-id: https://svn.eduke32.com/eduke32@7931 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:51 +02:00
hendricks266 67b7d2408b newgamechoices
git-svn-id: https://svn.eduke32.com/eduke32@7930 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/defs.cpp
2019-09-20 16:02:49 +02:00
pogokeen 284adb6ac6 Fix issue with indexed colour textures where in the case that tiles entered the texcache while !waloff[picnum] & were later (re)loaded, the earlier pth pointing to the tilesheet containing the blank tile would never be properly replaced with an updated gl texture.
git-svn-id: https://svn.eduke32.com/eduke32@7929 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-20 16:01:54 +02:00
hendricks266 ea79d74953 Revert r7908 because it introduces a race on dabuf
git-svn-id: https://svn.eduke32.com/eduke32@7928 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:27 +02:00
terminx 0f5f35aa85 Fix build error
git-svn-id: https://svn.eduke32.com/eduke32@7927 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:24 +02:00
terminx 128510a6d9 Change audiolib's SDL driver's mutex stuff to use our implementation
git-svn-id: https://svn.eduke32.com/eduke32@7926 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:22 +02:00
terminx 1413c7fd5c Tiny error message cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7925 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:20 +02:00
hendricks266 ca8f8c0dbd save name in exts
git-svn-id: https://svn.eduke32.com/eduke32@7924 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:18 +02:00
hendricks266 03b63470b9 Add fallthrough__ in gameexec
git-svn-id: https://svn.eduke32.com/eduke32@7923 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:16 +02:00
terminx 0d431a390f Reverse the order video modes are sorted in
git-svn-id: https://svn.eduke32.com/eduke32@7922 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:14 +02:00
terminx 32cd1ae4dd Tweak the fatal engine initialization error and game already running dialog boxes a bit
git-svn-id: https://svn.eduke32.com/eduke32@7921 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
2019-09-20 16:01:11 +02:00
Christoph Oelckers 4189e9d287 - Function renaming 2019-09-20 16:00:14 +02:00
terminx 635a929359 Audiolib housekeeping
git-svn-id: https://svn.eduke32.com/eduke32@7918 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/audiolib/src/multivoc.cpp
2019-09-20 15:50:09 +02:00
terminx 9302e48cef Use a LUT instead of a switch to handle choosing which audiolib mixer function to use for a voice
git-svn-id: https://svn.eduke32.com/eduke32@7917 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:48:58 +02:00
terminx b8f668aa9b Polymost projection changes to correct the perspective in widescreen and ultrawide resolutions.
Patch from Nuke.YKT and Fox.

git-svn-id: https://svn.eduke32.com/eduke32@7916 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/polymost.h
#	source/build/src/polymost.cpp
2019-09-20 15:48:55 +02:00
terminx b7f349cd92 Sound cleanups
git-svn-id: https://svn.eduke32.com/eduke32@7915 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/sounds.h
2019-09-20 15:47:13 +02:00
terminx 48f9edf743 New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior
git-svn-id: https://svn.eduke32.com/eduke32@7914 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:47 +02:00
terminx 789be3cf35 Add S_SetProperties() function to handle repetitious setting of a few sound structure members
git-svn-id: https://svn.eduke32.com/eduke32@7913 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:45 +02:00
terminx 40e54fdbbb Tweak how the semaphore used to detect multiple running copies of the game is utilized
git-svn-id: https://svn.eduke32.com/eduke32@7912 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:43 +02:00
terminx 4e0325e0d4 Add FURY checks for some EDUKE32_STANDALONE stuff
git-svn-id: https://svn.eduke32.com/eduke32@7911 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:41 +02:00
terminx 2307160c4a Tweak DirectSound error
git-svn-id: https://svn.eduke32.com/eduke32@7910 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:39 +02:00
terminx 24aba0220d Replace some of the mutex usage in the DirectSound driver with our own implementation
git-svn-id: https://svn.eduke32.com/eduke32@7909 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:37 +02:00
terminx c1aff49e4c Improve usage of initprintf mutex
git-svn-id: https://svn.eduke32.com/eduke32@7908 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:35 +02:00
terminx 064516c050 Re-implement our mutex_lock() family of functions using SDL's atomic spinlocks
git-svn-id: https://svn.eduke32.com/eduke32@7907 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:32 +02:00
terminx aec48c73c1 'If' out a couple of instances of g_soundlocks[] manipulation I somehow missed during my first pass
git-svn-id: https://svn.eduke32.com/eduke32@7906 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:30 +02:00