Christoph Oelckers
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e97e663b49
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- more restructuring of asynchronously playing sequences.
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2020-07-18 22:38:19 +02:00 |
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Christoph Oelckers
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28965eefd5
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- moved the main loop to gameloop.cpp.
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2020-07-18 11:56:49 +02:00 |
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Christoph Oelckers
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d1b4c34ff9
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- re-added the hud_input call that somehow got lost.
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2020-07-17 21:09:07 +02:00 |
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Christoph Oelckers
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29e107ad24
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- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
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2020-07-17 20:56:10 +02:00 |
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Christoph Oelckers
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a0cd407632
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- cleanup on pausing code.
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2020-07-15 18:10:31 +02:00 |
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Christoph Oelckers
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381e15a9b2
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- renamed playerdata_t::input back to sync and made it a static array again.
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2020-07-15 13:10:18 +02:00 |
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Christoph Oelckers
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642ae03d90
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- use player_struct from JFDuke.
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2020-07-06 23:05:48 +02:00 |
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Christoph Oelckers
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83bcfcfd0c
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
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Christoph Oelckers
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f2380f8829
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
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Christoph Oelckers
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5d93e946c2
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- moved all prediction code into a separate (inactive) source file.
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2020-07-06 11:39:39 +02:00 |
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Christoph Oelckers
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f4e763e252
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- input code cleanup.
The input queues are mostly abstracted now and some EDuke specific handling that isn't needed anymore was removed.
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2020-07-06 10:34:31 +02:00 |
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Christoph Oelckers
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9300c0bdeb
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- stripped down the main menu loop to the minimum needed to be able to run it.
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2020-07-06 08:55:56 +02:00 |
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Christoph Oelckers
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736a52f7b2
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- startrts and domovethings.
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2020-07-06 03:00:52 +02:00 |
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Christoph Oelckers
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e0bd85935a
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- replaced user quotes with GZDoom's notification display entirely.
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2020-06-30 20:59:24 +02:00 |
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