Christoph Oelckers
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a4483f131d
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- Printf related cleanup.
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2019-11-05 20:07:16 +01:00 |
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Christoph Oelckers
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570696fc09
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- added ZDoom's CCMD code.
Not tested yet.
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2019-11-04 23:01:50 +01:00 |
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Christoph Oelckers
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cfbcf33c8c
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- fixed CVAR saving.
- do not use snd_enabled for temporarily hacking the sound state. userConfig.noSound is better suited for such antics.
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2019-11-02 21:21:48 +01:00 |
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Christoph Oelckers
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038c1ba4ba
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- more CVARs.
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2019-10-27 09:53:09 +01:00 |
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Christoph Oelckers
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4b5ec2aabb
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- transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.)
- sort the config output alphabetically.
- do not use [=] as key names for the bindings.
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2019-10-27 08:14:58 +01:00 |
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Christoph Oelckers
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f7b9fb92c1
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- added back ZDoom's CVAR code and hooked into the OSD.
This has the distinct advantage, aside from much cleaner coding, that it can interoperate with the gameconfigfile class.
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2019-10-21 22:39:26 +02:00 |
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Christoph Oelckers
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c5c92c1410
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- removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets.
The Build code for this is far too messy for this task, so an external solution is needed.
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2019-10-04 00:52:19 +02:00 |
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Christoph Oelckers
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5687b4c02e
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- added ZDoom's CVAR class.
No CVar transition has been done yet.
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2019-09-26 00:20:16 +02:00 |
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